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[null,null,null,{"$f":"IF(E48=\"✓\",SUM(G48),IF(E48=\"✕\",0))","v":0},"✓","None",0,{"$f":"VLOOKUP($F48,Data!$H$4:$L$64,2,FALSE)","v":"Std"},null,{"$f":"VLOOKUP($F48,Data!$H$4:$L$64,5,FALSE)","v":0},{"$f":"CONCATENATE(H48,I48)","v":"Std"},{"$f":"VLOOKUP($K48,Data!$Q$9:$R$18,2,FALSE)","v":{"$error":"#N/A"}},null,{"$f":"IF($M48=\"\",0,IF($M48=Data!$Q$29,IF($H48=\"Deep\",2,IF($H48=\"Std\",20,10)),10))","v":0},"-",{"$f":"VLOOKUP(O48,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(O48,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(O48,'Characteristics'!B2:E76,4,FALSE)","v":0},null,"-",{"$f":"VLOOKUP(T48,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(T48,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(T48,'Characteristics'!B2:E76,4,FALSE)","v":0},null,"-",{"$f":"VLOOKUP(Y48,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(Y48,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(Y48,'Characteristics'!B2:E76,4,FALSE)","v":0},null,null,{"$f":"IF(AD48=Data!Q$41,IF(H48=\"Std\",0,\"N/A\"),0)+IF(AD48=Data!$Q$42,IF(H48=\"Deep\",0,\"N/A\"),0)","v":0},{"$f":"IF($AD48=\"\",0,IF($AD48=Data!$Q$42,4,IF($AD48=Data!$Q$41,-(J48+L48+N48)/2,0)))","v":0},null,{"$f":"VLOOKUP(F48,Data!H5:M63,6,FALSE)+IF(AD48=\"Small\",-1)+IF(AD48=\"Extra deep\",1)","v":0},{"$f":"IF(F48=\"Legionaries, special\", \"6+/\",\" \")","v":" "},{"$f":"VLOOKUP($F48,Data!$H$4:$L$64,3,FALSE)+IF(I48=\"Raw\",1,IF(I48=\"Veteran\",-1,0))+Q48+V48+AA48","v":0},"+",{"$f":"VLOOKUP($F48,Data!$H$5:$L$63,4,FALSE)*IF(AD48=\"small\",0.5,IF(AD48=\"Extra deep\",4/3,1))+R48+W48+AB48","v":0},{"$f":"J48+L48+N48+AF48+P48+U48+Z48","v":{"$error":"#N/A"}},{"$f":"G48*AL48","v":0},{"$f":"G48*AM48","v":{"$error":"#N/A"}},null,{"$f":"VLOOKUP(F48,Data!H5:O63,7,FALSE)","v":0},{"$f":"G48*AQ48","v":0}]
[null,null,null,{"$f":"IF(E49=\"✓\",SUM(G49),IF(E49=\"✕\",0))","v":0},"✓","None",0,{"$f":"VLOOKUP($F49,Data!$H$4:$L$64,2,FALSE)","v":"Std"},null,{"$f":"VLOOKUP($F49,Data!$H$4:$L$64,5,FALSE)","v":0},{"$f":"CONCATENATE(H49,I49)","v":"Std"},{"$f":"VLOOKUP($K49,Data!$Q$9:$R$18,2,FALSE)","v":{"$error":"#N/A"}},null,{"$f":"IF($M49=\"\",0,IF($M49=Data!$Q$29,IF($H49=\"Deep\",2,IF($H49=\"Std\",20,10)),10))","v":0},"-",{"$f":"VLOOKUP(O49,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(O49,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(O49,'Characteristics'!B2:E76,4,FALSE)","v":0},null,"-",{"$f":"VLOOKUP(T49,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(T49,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(T49,'Characteristics'!B2:E76,4,FALSE)","v":0},null,"-",{"$f":"VLOOKUP(Y49,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(Y49,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(Y49,'Characteristics'!B2:E76,4,FALSE)","v":0},null,null,{"$f":"IF(AD49=Data!Q$41,IF(H49=\"Std\",0,\"N/A\"),0)+IF(AD49=Data!$Q$42,IF(H49=\"Deep\",0,\"N/A\"),0)","v":0},{"$f":"IF($AD49=\"\",0,IF($AD49=Data!$Q$42,4,IF($AD49=Data!$Q$41,-(J49+L49+N49)/2,0)))","v":0},null,{"$f":"VLOOKUP(F49,Data!H5:M63,6,FALSE)+IF(AD49=\"Small\",-1)+IF(AD49=\"Extra deep\",1)","v":0},{"$f":"IF(F49=\"Legionaries, special\", \"6+/\",\" \")","v":" "},{"$f":"VLOOKUP($F49,Data!$H$4:$L$64,3,FALSE)+IF(I49=\"Raw\",1,IF(I49=\"Veteran\",-1,0))+Q49+V49+AA49","v":0},"+",{"$f":"VLOOKUP($F49,Data!$H$5:$L$63,4,FALSE)*IF(AD49=\"small\",0.5,IF(AD49=\"Extra deep\",4/3,1))+R49+W49+AB49","v":0},{"$f":"J49+L49+N49+AF49+P49+U49+Z49","v":{"$error":"#N/A"}},{"$f":"G49*AL49","v":0},{"$f":"G49*AM49","v":{"$error":"#N/A"}},null,{"$f":"VLOOKUP(F49,Data!H5:O63,7,FALSE)","v":0},{"$f":"G49*AQ49","v":0}]
[null,null,null,{"$f":"IF(E50=\"✓\",SUM(G50),IF(E50=\"✕\",0))","v":0},"✓","None",0,{"$f":"VLOOKUP($F50,Data!$H$4:$L$64,2,FALSE)","v":"Std"},null,{"$f":"VLOOKUP($F50,Data!$H$4:$L$64,5,FALSE)","v":0},{"$f":"CONCATENATE(H50,I50)","v":"Std"},{"$f":"VLOOKUP($K50,Data!$Q$9:$R$18,2,FALSE)","v":{"$error":"#N/A"}},null,{"$f":"IF($M50=\"\",0,IF($M50=Data!$Q$29,IF($H50=\"Deep\",2,IF($H50=\"Std\",20,10)),10))","v":0},"-",{"$f":"VLOOKUP(O50,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(O50,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(O50,'Characteristics'!B2:E76,4,FALSE)","v":0},null,"-",{"$f":"VLOOKUP(T50,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(T50,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(T50,'Characteristics'!B2:E76,4,FALSE)","v":0},null,"-",{"$f":"VLOOKUP(Y50,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(Y50,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(Y50,'Characteristics'!B2:E76,4,FALSE)","v":0},null,null,{"$f":"IF(AD50=Data!Q$41,IF(H50=\"Std\",0,\"N/A\"),0)+IF(AD50=Data!$Q$42,IF(H50=\"Deep\",0,\"N/A\"),0)","v":0},{"$f":"IF($AD50=\"\",0,IF($AD50=Data!$Q$42,4,IF($AD50=Data!$Q$41,-(J50+L50+N50)/2,0)))","v":0},null,{"$f":"VLOOKUP(F50,Data!H5:M63,6,FALSE)+IF(AD50=\"Small\",-1)+IF(AD50=\"Extra deep\",1)","v":0},{"$f":"IF(F50=\"Legionaries, special\", \"6+/\",\" \")","v":" "},{"$f":"VLOOKUP($F50,Data!$H$4:$L$64,3,FALSE)+IF(I50=\"Raw\",1,IF(I50=\"Veteran\",-1,0))+Q50+V50+AA50","v":0},"+",{"$f":"VLOOKUP($F50,Data!$H$5:$L$63,4,FALSE)*IF(AD50=\"small\",0.5,IF(AD50=\"Extra deep\",4/3,1))+R50+W50+AB50","v":0},{"$f":"J50+L50+N50+AF50+P50+U50+Z50","v":{"$error":"#N/A"}},{"$f":"G50*AL50","v":0},{"$f":"G50*AM50","v":{"$error":"#N/A"}},null,{"$f":"VLOOKUP(F50,Data!H5:O63,7,FALSE)","v":0},{"$f":"G50*AQ50","v":0}]
[null,null,null,{"$f":"IF(E51=\"✓\",SUM(G51),IF(E51=\"✕\",0))","v":0},"✓","None",0,{"$f":"VLOOKUP($F51,Data!$H$4:$L$64,2,FALSE)","v":"Std"},null,{"$f":"VLOOKUP($F51,Data!$H$4:$L$64,5,FALSE)","v":0},{"$f":"CONCATENATE(H51,I51)","v":"Std"},{"$f":"VLOOKUP($K51,Data!$Q$9:$R$18,2,FALSE)","v":{"$error":"#N/A"}},null,{"$f":"IF($M51=\"\",0,IF($M51=Data!$Q$29,IF($H51=\"Deep\",2,IF($H51=\"Std\",20,10)),10))","v":0},"-",{"$f":"VLOOKUP(O51,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(O51,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(O51,'Characteristics'!B2:E76,4,FALSE)","v":0},null,"-",{"$f":"VLOOKUP(T51,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(T51,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(T51,'Characteristics'!B2:E76,4,FALSE)","v":0},null,"-",{"$f":"VLOOKUP(Y51,'Characteristics'!B2:E76,2,FALSE)","v":0},{"$f":"VLOOKUP(Y51,'Characteristics'!B2:E76,3,FALSE)","v":0},{"$f":"VLOOKUP(Y51,'Characteristics'!B2:E76,4,FALSE)","v":0},null,null,{"$f":"IF(AD51=Data!Q$41,IF(H51=\"Std\",0,\"N/A\"),0)+IF(AD51=Data!$Q$42,IF(H51=\"Deep\",0,\"N/A\"),0)","v":0},{"$f":"IF($AD51=\"\",0,IF($AD51=Data!$Q$42,4,IF($AD51=Data!$Q$41,-(J51+L51+N51)/2,0)))","v":0},null,{"$f":"VLOOKUP(F51,Data!H5:M63,6,FALSE)+IF(AD51=\"Small\",-1)+IF(AD51=\"Extra deep\",1)","v":0},{"$f":"IF(F51=\"Legionaries, special\", \"6+/\",\" \")","v":" "},{"$f":"VLOOKUP($F51,Data!$H$4:$L$64,3,FALSE)+IF(I51=\"Raw\",1,IF(I51=\"Veteran\",-1,0))+Q51+V51+AA51","v":0},"+",{"$f":"VLOOKUP($F51,Data!$H$5:$L$63,4,FALSE)*IF(AD51=\"small\",0.5,IF(AD51=\"Extra deep\",4/3,1))+R51+W51+AB51","v":0},{"$f":"J51+L51+N51+AF51+P51+U51+Z51","v":{"$error":"#N/A"}},{"$f":"G51*AL51","v":0},{"$f":"G51*AM51","v":{"$error":"#N/A"}},null,{"$f":"VLOOKUP(F51,Data!H5:O63,7,FALSE)","v":0},{"$f":"G51*AQ51","v":0}]
[null,null,"Army Standard",null,null,"None",0,{"$f":"VLOOKUP($F52,Data!$H$4:$L$64,2,FALSE)","v":"Std"},null,{"$f":"VLOOKUP($F52,Data!$Q$22:$S$25,2,FALSE)","v":0},null,null,null,{"$f":"IF($M52=\"\",0,IF($M52=Data!$Q$29,IF($H52=\"Deep\",\"N/A\",IF($H52=\"Std\",2,1)),1))","v":0},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"IF(AD52=Data!Q$41,IF(H52=\"Std\",0,\"N/A\"),0)+IF(AD52=Data!$Q$42,IF(H52=\"Deep\",0,\"N/A\"),0)","v":0},{"$f":"IF($AD52=\"\",0,IF($AD52=Data!$Q$42,4,IF($AD52=Data!$Q$41,-ROUNDDOWN((J52+L52+N52)/2,0),0)))","v":0},null,null,"-",null,null,{"$f":"VLOOKUP($F52,Data!$Q$22:$S$25,3,FALSE)","v":0},{"$f":"J52+L52+N52+AF52+AE52","v":0},{"$f":"G52*AL52","v":0},{"$f":"G52*AM52","v":0},null,null,{"$f":"SUM(AR10:AR51)","v":0}]
[null,null,"Notes re Army List",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,{"$f":"SUM(AN10:AN52)+AA4","v":3},{"$f":"SUM(AO10:AO52)+U4+Z4","v":{"$error":"#N/A"}}]
[null,null,"Other Notes",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Victory Medals",null,{"$f":"ROUND(AN53/3,0)","v":1}]

{"sheet":"Change log","index":2,"n_rows":79,"n_cols":1,"rows_kept":79,"cut":false,"hidden":true,"merged":[]}
[]
["fixes bugs added in 5.7 :-("]
[5.8]
["Comarty additions "]
[5.7]
[]
["Chaos Daemns change"]
["5.4"]
["Ogre Kinggdom VP change "]
["5.3"]
[]
["General Characteristics bug "]
[5.2]
[]
["Changes for Monstrous Generals"]
["Fix Scouting"]
["5.1"]
["Major rework on lists\n"]
["5.0"]
[]
["High Elf characteristic"]
["Alter repeating crossbow cost."]
["Add Giant "]
["Add Fleet"]
["Crossbowmen +5 pts "]
["4.0"]
[]
["Dwarf changes "]
["3.10"]
[]
["Orc and Goblin changes "]
[3.9]
[]
["Fixed Norse"]
[3.8]
[]
["Split out Warrriors to regular and deep"]
[3.7]
[]
["Adjust Wizards Save"]
[3.6]
["fix  Tzeentch Wizard for Warrior of Chaos"]
[3.5]
[]
["Fix Herdstone"]
[3.4]
[]
["Kislev added"]
[3.3]
[]
["fix war wagons"]
[3.2]
[]
["Changed Core to 3:2 "]
["Fixed MoC for Generals"]
["Fixed standards *and how they attach to units "]
["Single sheet printer & font friendly "]
["Fix small units (note charateristics are applied after) so small are not just 50%"]
["Fix artillery (hits and VPs were wrong)"]
["v3.1"]
[]
["Added validation"]
["Added Core "]
["Added Characteristics"]
["v3.0"]
[]
["Addred Fly to upgrades"]
["Update VP for monsters"]
["v2.3"]
["Fixed hidden columns"]
["v2.2"]
[]
["v2.1"]
["general pt increase"]
["reformat"]
["Fixes Wizards look up"]
["v2.0"]
["Upadated Examples "]
["V1.1"]

{"sheet":"Ver","index":3,"n_rows":3,"n_cols":2,"rows_kept":3,"cut":false,"hidden":true,"merged":[]}
["Column1","Column2"]
["version","date"]
["v6.2","23/03/2022 14:40:34"]

{"sheet":"Traits","index":4,"n_rows":23,"n_cols":3,"rows_kept":23,"cut":false,"hidden":true,"merged":[]}
["Trait ","Cost","Effect"]
["-",0,"-"]
["All is Dust",-100,"When a Wizard is slain all  units in and adjacent to the Wizards box take 1 hit, as if from melee. Saves can be made."]
["Ambuscade",50,"Before deployment select up to 3 non-monstrous creature units to be placed into ambush. Attached Generals can be included in this ambush. These units are deployed off-table. Starting from the Player’s 2nd turn you may try to deploy any off-table troops from ambush. Draw an activation card. Attached generals can redraw.\n\n1      The units is lost (counting destroyed), but does not surrender any victory medals\n2-4   The unit is not deployed, remaining off table\n5-8   Deploy the unit in a terrain box (not adjacent to enemy),or out of sight of all enemy \n9-10 Deploy the unit in any terrain box, or out of sight of all enemy"]
["Ancient Race",-70,"The  army must surrender 1 victory medal before the battle begins."]
["Backbone of the Mountain",50,"Before the first piece of terrain is placed the player must choose 1 of the following - \n\n1 - Place 1 box of impassible terrain before any other terrain is placed.\n2 - As the passive army their camps count as fortified (around each face of the box)"]
["City Walls",75,"As the passive army camps can be replaced by City Walls. These count as fortified camps (around the perimeter of boxes). All camps must be placed in contiguous boxes when this option is chosen. Units garrisoning the City walls have no flanks and any attack against the box will count as a frontal attack. If City Walls are chosen then at least 2 camps must be taken in the list\n\nAs the active army place 1 box of impassible terrain directly before the passive army deploys its first command. While this is a terrain piece, for the purposes of enemy troop movement the counts as a unit. This means enemy cannot march while nearby"]
["General Muster",-100,"Each command must have at least two units of a compulsory core troop type."]
["Incursion",50,"This army can choose to field 0 camps "]
["Jungle Runners",75,"No command penalty is applied to any units in the army on account of dense terrain. "]
["Shifting Sands",20,"All troops in the army move in and out of sand dunes as an easy activation."]
["Spell Resistance",40,"When any unit makes an armour save from a spell, they add 1 PIP to card drawn."]
["The Land of Chivalry",50,"Before the first piece of terrain is placed the player must choose 1 of the following -\n\n1 - Place 2 boxes of open terrain before any of ther terrain is placed.\n2 - As the passive army their camps count as fortified ( around each face of the box)"]
["The Great Wood",20,"This army can deploy an additional 2 woods ( 1 box ) after the terrain placement phase, but before deployment. These two woods cannot be moved."]
["Cruel Nobility",30,"When a unit fails an activation, a General in an adjacent box may choice to inflict a hit on the unit that fails to redraw a card once. These hits cannot be saved. Redraws cannot be redrawn."]
["They Came from the Sea…",50,"Troops with the Littoral characteristic may replace the armies camp(s). You can field up to 1 troop of this type per command. They must be deployed as per camps (in the first deployment drop, touching the base table edge). \nWhen destroyed they count as losing a camp. Being destroyed they cannot be recaptured like a camp."]
["Rats Lair",50,"This army can place 2 Underground Lair tokens after the terrain placement phase, but before deployment. These can be placed in any box not containing impassible terrain. These tokens remain in play.\nUp to 3 units with the Subterranean characteristic can be placed underground. Attached Generals can be included in this ambush. These units are deployed off-table. Starting from the Player’s 2nd turn you may try to deploy any off-table troops into a box containing a Underground Lair. Draw a card, if the result is 5+ then you can deploy the  unit in the box. \nIf enemy troops are in the box then the units cannot be deployed. Once deployed place the card draw as the activation card. The unit can then continue to activate as normal"]
["Defensive Strategy",50,"All camps count as fortified on all faces."]
["Beserker Tendancies",40,"After all deployment, before the first activation draw a card. Divide the result by 2 (rounding up) - award that many Minor Hero markers."]
["Wild Fighters",20,"After all deployment, before the first activation draw a card. Divide the result by 2 (rounding down) - award that many Minor Hero markers to core units."]
["Woodlander Realms",30,"Place 2 additional woods (1 box each) after the terrain placement phase, but before deployment. These woods cannot be moved."]
["Squabbling",-100,"When troops with Greenskin! and Animosity draw a 1-PIP card to activate, place a Squabble token (Command (+2)) into the same, or adjacent, box containing a unit who have the Animosity characteristic and no Squabble token. If multiple boxes qualify the Goblin player decides where it placed."]
["Frozen Steppes",50,"Before the first piece of terrain is placed, place 2 boxes of open terrain.\nAfter both armies are deployed but before the first turn, draw a card. If the card is odd then all water features on the table are frozen. Frozen water features can be crossed, but they do count as rough going."]

{"sheet":"Characteristics","index":5,"n_rows":75,"n_cols":7,"rows_kept":75,"cut":false,"hidden":true,"merged":[]}
["Group","Characterics","Cost","Save","VP","VM","Effect"]
["-","-",0,0,0,0,"-"]
["A","Army Standard (I)",20,0,1,1,"As per TtS! Rules"]
["A","Army Standard (II)",30,0,2,2,"As per TtS! Rules"]
["A","Army Standard (III)",40,0,3,3,"As per TtS! Rules"]
["A","Anti-Magic Aura ",70,0,0,0,"When an enemy wizard casts a spell within 3 boxes of troops with his characteristic, it can attempt to unbind the enemy magic. Draw a single card, if this card is higher than the total casting cost the spell is dispelled."]
["A","Animosity ",-10,0,0,0,"When activating troops with this characteristic, and a 1-PIP card is drawn one unit in the activation takes a hit.\nIf a generals re-draw is then used no saves are allowed, otherwise a save can be made"]
["A","Aquatic",5,0,0,0,"Troops with this characteristic can treat impassible water features as rough terrain. They also treat marsh and water \nfeatures as cover"]
["B","Black Powder",10,0,0,0,"Shooting hits made by troops with Black Powder characteristic have a +1 to Save modifier. This can stack with other modifiers"]
["B","Breath Weapon",15,0,0,0,"Monstrous Creatures with this characteristic can shoot into their front facing box. No ammunition is tracked, or expended. They are limited to 1 breath weapon attack per turn. \nBreath Weapons hit on a 6+, with a negative modifier to the enemy save equal to the Monstrous Creatures level."]
["B","Bloody-Handed God",15,0,0,0,"Troops with the Fanatic characteristic in the same, or orthogonally adjacent, box as troops with Bloody-Handed God count as having Hatred (All).\nTroops with this characteristic also have Terror"]
["B","Berserker",7,0,0,0,"Troops with this characteristic are gifted a Minor Hero at the start of the game"]
["B","Impressive Charge",7,0,0,0,"When troops with this characteristic charge directly forward they can move 1 box , then charge - as if cavalry. In addition they draw an extra card when charging. This does not apply when being charged and when striking back. "]
["B","Bangstick",10,0,0,0,"Troops with this characteristic can shoot as if they were Handgunners"]
["C","Children of the Forest",5,0,0,0,"Troops with this characteristic move into, and through, woods as an easy activation. In addition while in woods troops benefit from a -1 save bonus in melee combat."]
["C","Cold Blooded",-10,0,0,0,"Troops with this characteristic suffer an additional +1 penalty when making difficult activations. Representing the creatures being cold-blooded brutes and slow to react."]
["D","Deviates",0,0,0,0,"See M² rules on deviation"]
["D","Daemonic",10,0,0,0,"At the start of the owning player’s turn, before any activations are made, units with the Daemonic characteristic and with at least 1 disruption marker draw a card. Apply the following result -\n1      Unit takes a disruption - daemons fade way back into the realm of chaos.\n2-9  No effect\n10   Daemonic energy pours from the chaos void to reinforce their brethren. Remove a disruption marker."]
["D","Doom Diver",10,0,0,0,"When drawing for Deviation, the Doom Diver pilot can add or deduct 1 from the destination result"]
["D","Determined",5,0,1,0,"Troop with this characteristic add 1 to the victory point total"]
["D","Dread of Light",-10,0,0,0,"Troops with this characteristic suffer an additional +1 penalty when making difficult activations."]
["E","Ethereal",10,0,0,0,"Troops attacking a unit with this characteristic count as disordered when determining whether they hit or not."]
["E","Expendable",5,0,0,-1,"The loss of troops with this characteristic does not concern their masters,  when destroyed they lose 1 fewer VMs."]
["F","Fanatic",0,1,0,0,"As per TtS! Rules"]
["F","Fearless",5,0,0,0,"Troops with this characteristic ignore the effect of the Terror characteristic. Troops with the Fanatic characteristic are also classed as Fearless."]
["F","Fleet",5,0,0,0,"Troops with this characteristic can change orientation, by one face,  during any activation. Alternatively during a simple activation you may move additional 1 box straight ahead."]
["F","Fly",30,1,0,0,"Non-charging troops with the fly characteristic Fly, can move 1  extra box straight forward when activating. When charging, they follow the standard rules as their type. They can move over boxes containing terrain and/or non-flying troops (friendly or enemy). \nFlying troops evade on a 3+ unless being charged by another unit with Fly, in which case they evade on \nTroops with Fly have a -1 PIP modifier when making saving rolls."]
["F","Flame Cannon",10,0,0,0,"Organ Guns with this characteristic hit on a 6+"]
["F","Frenzy",-5,0,0,0,"When a melee results in an enemy unit being destroyed, troops in the box cannot advance. They are too busy in a frenzy"]
["F","Forest Spirit",5,0,0,0,"While occupying a wood, a unit with this characteristics does not take break tests"]
["G","Giant",-20,0,0,0,"When activating any Giant and a 1-PIP or 10-PIP card is drawn, draw another card and consult the following table\n\n1-3\tThe Giant will neither move nor fight this turn but simply stands rooted to the spot looking dopey. This ends the Giants activation but not the commands\n4-6\tMove the Giant directly towards the nearest table edge. If equidistant randomise the direction. If he moves into another unit he will attack it regardless of which side it is on.\n7-8\tThe Giant picks up a rock, tree, abandoned cart, outhouse or whatever comes to hand and throws it at the closest unit - friend or foe - that he can see within 2 boxes.. Strikes with 3 shooting attacks worked out in the usual way\n9-10\tThe Giant moves towards the nearest enemy unit that he can see. If he is adjacent to the foe he will attack as normal. If friends are in the way he will walk through them. Walking though friendly troops inflicts 1 hit as if in melee. If the box he moves into is fully occupied then he displaces one of those units. The Giant and the passed through unit are swapped. Unit orientations are kept as they are.\n\nWhen a Giant is killed he falls! Follow the rules for movement Deviation. Every unit in the destination box takes a hit.  Saves may be made but with a +2 Penalty"]
["G","Guards",5,0,0,0,"Troops with this characteristic take and extra disruption marker before being destroyed, if in the same box as the Army Commander."]
["G","Grail Knight",10,0,0,0,"Troops with this characteristic, and a type of cavalry , add +1 to their combat PIP draw. In addition they are also Fearless"]
["G","Glorious Charge",0,0,0,0,"Troops with this characteristic count as Fanatic, when charging using a lance"]
["G","Greenskin!",5,0,0,0,"Greenskin! units do not take a rout test for the destruction of other Greenskin! Units if their armour save is better."]
["H","Hell-forged Artillery",10,0,0,0,"When drawing a 1-PIP card when artillery shooting, a hit is inflicted on the shooting unit. This hit can be saved as normal.\nWhen drawing a 10-PIP card when artillery shooting, the target takes 2 hits. These hits can be saved as normal."]
["I","Immobile",-40,0,0,0,"The unit cannot move"]
["K","Knight's vow",5,0,0,0,"While they still hold a Lance marker a unit with this characteristic can charge without drawing a card to activate. "]
["K","Kamikaze ",10,0,0,0,"Troops with this characteristic must be represented with a Kamikaze model. When the unit they belong to charges, or is\ncharged, the Kamikaze is released. The Kamikaze is detached from the unit immediately (before any charge combat) and\nmoves - using Deviation. Kamikaze subsequently deviate in the same way at the start of each player turn.\nIf the Kamikaze moves into a box containing terrain he is destroyed.\nIf the Kamikaze moves into a box contains any troops he inflicts 1 hit. Saves can be made.\nIf the save is made, the Kamikaze draws a card on a 6+ he is destroyed"]
["K","Knightly Order",5,0,1,0,"Troops with this Characteristic give 1 extra VP. Knightly Orders manoeuvre as if they were a deep unit."]
["K","Keen Eyed",10,0,0,0,"Units with this characteristic add 1 to their PIP for any shooting attack"]
["L","Late Arrivals",10,0,0,0,"Troops with this characteristic do not deploy normally. At the beginning of the game they are placed off table. Starting from turn 2 they can activate in an attempt to arrive. You must draw a 5+ for them to deploy in a box on the player base edge. The card drawn is placed as their activation value as per normal.\nHowever, if you draw a 10 PIP card then they may deploy on a size edge box. This activation does not qualify as a charge. Once deployed they can continue to activate."]
["L","Littoral",30,0,0,0,"Troops with this characteristic can treat impassible water features as open terrain."]
["M","Mercenary",-10,0,0,0,"Mercenary troops must be paid 1 victory medal before the battle begins. You may choose not to do this - then, if their very first activation is a 1-PIP card they retreat from the battlefield (counting as lost)"]
["M","Magical Cohorts",10,0,0,0,"Troops with this characteristic count as having successfully cast the Sorcerous Blast spell when they shoot. Treat the casting result as if a 6 PIP card was drawn. This spell can be dispelled"]
["M","Magical Reservoir",5,0,0,0,"Wizards in the same, or adjacent, box to a unit with this characteristic add 1 PIP to any casting result"]
["M","Mighty Valour",5,-1,0,1,"Troops  with Mighty Valour apply  -1 to their save. However, losing these elite troops does have an adverse effect on the army morale. When destroyed an extra VM is lost."]
["M","Mechanical Monstrosity",50,0,0,0,"Mechanical Monstrosity is given to a Monstrous Creature (II). It can shoot as if it were an Organ Gun.\nWhen drawing a 1 PIP card for any activation place a Breakdown Effect token. This cannot be redrawn in any\ncircumstance.\nBreakdown Effect - While this is in place this unit may neither move nor shoot. The only activation that it can perform\nis to repair itself. This is treated as a difficult activation. If a 1 PIP card is drawn for this activation the Steam Tank\nexplodes as if it were artillery. If successful remove the Breakdown Effect Token"]
["N","Nerves of Steel",5,0,0,0,"Troops with this characteristic add 1 to any PIP card when saving for a break test"]
["P","Poison",10,0,0,0,"Saves mades against a Poison attack save on a 7+. If the units save is worse than 7+, they use that instead."]
["P","Peasants's Duty",0,0,1,0,"Units with this characteristic suffer a -1 PIP adjustment when being activated, unless as part group move. However, they add 1 additional VP to the army."]
["R","Regeneration",10,0,0,0,"When a unit with this characteristic activates and draws a 1-PIP card, they may remove one of their disruption markers. The activation fails as normal. If the card is redrawn for any reason regeneration still takes place."]
["R","Relic Beast",10,-1,1,1,"Troops with this characteristic get a -1 to Save, add 1 VP to the army but lose 1 extra VM when destroyed"]
["R","Repeating Shooter",10,0,0,0,"Units with this characteristic can draw 2 cards when shooting. Ammunition is expended as normal"]
["S","Silent Command",5,0,0,0,"Units with this characteristic are never out of command"]
["S","Slave Troops",-10,0,0,0,"Troops with this characteristic cannot redraw a failed activation under any circumstance. Slave Troops can never benefit from a hero redraw in combat In addition only other Slave Troops perform a break test for seeing Slave troops destroyed."]
["S","Sons of the Desert",3,0,0,0,"Sons of the Desert ignore the command penalty of the Sandstorm spell"]
["S","Stupid",-15,0,0,0,"Stupid troops count easy activations as difficult, and difficult activations as ‘doubly’ difficult"]
["S","Swarm",20,0,-1,-2,"Troops with this characteristic deduct 1 from the Victory Point total. When a unit is destroyed Victory Medals lost are reduced by 2."]
["S","Stoicism ",15,0,0,0,"Units with this characteristic can rally even when adjacent to the enemy."]
["S","Swift Strike",10,0,0,0,"When a unit with this characteristic is destroyed in melee, it may still strike back before being removed."]
["S","Saga of the Beast",5,0,0,0,"Troops with this characteristic have Hatred (Monstrous Creature)"]
["S","Big Name",5,0,2,0,"Monstrous Creatures with this characteristics add 2 VP to the army"]
["S","Savage Tribes",-5,1,0,0,"Troops with this characteristic must be in command on their own. Troops with the Savage Tribe never suffer the attack penalty for being disrupted"]
["S","Subterranean",3,0,0,0,"Troops with this characteristic treat movement in Rocky Ground and Villages as an easy activation"]
["S","Screaming Skulls",15,0,0,0,"Only artillery may take this characteristic. If Screaming Skull missiles hit, place a Screaming Skulls token in the box of the target.\nScreaming Skulls token - (Command (+1) , in addition the token has the the Terror characteristic"]
["T","Terror",10,0,0,0,"When saving against troops with this characteristic draw an additional card, discarding the highest. In addition, troops taking rout tests when adjacent to Terror causing units can attempt to save only once. Troops with Terror are also Fearless"]
["U","Under the Lash",3,0,0,0,"Units with this characteristic, making a simple activation after the first, succeed if they equal the previous card. When a \n10 PIP card is drawn for any activation, by a unit with this characteristic, the unit takes a hit. This hit may be saved"]
["U","Unholy Engine",20,0,0,0,"Troops with this charactertistic cannot make difficult moves. This means it can only travel in a straight line.\nIn additon, this also confers the Terror. The range for this Terror effect  is 2 boxes."]
["U","Unyielding",5,0,0,0,"No unit with this rule can move more than one box per turn. A unit can still charge as a subsequent activation. The unit will not follow up if the enemy is destroyed or evades.\nHowever, when activating to move, even on a failed result the unit can still move 1 box . Failing in this way still ends the commands activation."]
["U","Undead",20,0,0,0,"Troops marked as Endless Undead can rally when in an enemies ZOC. Undead always rally on a 6+ with no modifiers - positive or negative. Endless Undead are also Fearless, and immune to Poison. "]
["U","Unruly Beasts",0,0,0,0,"At the start of your turn, award a single Minor Hero token to a unit that doesn’t already have one. In addition, unless in the same box as a General, troops with this characteristic treat all ‘non-charging’ activations as difficult."]
["V","Vengeance",5,0,0,0,"When troops with this characteristic are destroyed in combat, draw a card on an 8+ they inflict an hit on their opponent. This counts as a ‘strike back’"]
["W","Wandering Monster",-20,0,-2,0,"Troops with this characteristic do not deploy normally. They remain off-table joining the battle when, or if, the mood \ntakes them. Starting from turn 2 they can activate in an attempt to arrive. You must draw a 5+ for them to deploy in a \nbox on the player base edge. If you draw a 10 PIP card then they may deploy on a size egde box. This activation does not count as a charge. These feral beasts have 2 fewer VP"]
["W","Wood Runners",5,0,0,0,"Troops with this characteristic move into, and through, woods as an easy activation. In addition while in woods troops benefit from a -1 save bonus in melee combat."]

{"sheet":"General Characteristics","index":6,"n_rows":10,"n_cols":7,"rows_kept":10,"cut":false,"hidden":true,"merged":[]}
["Group","Characterics","Cost","Save","VP","VM","Effect"]
[null,"-",0,0,0,0,"-"]
["C","College of Magic",15,0,0,0,"Wizards casting a spell add +1 to their casting draw for each other Wizard, with the College of Magic\ncharacteristic, in the army. The maximum this can be modified by is equal to the casting Wizards level."]
["C","Clan",-100,0,0,0,"Clan Generals must belong to a Clan specified by the army list. Each Clan command can only have troops of the same Clan. Each Clan command must have at least 1 unit of core troops. Each unit is  from a specific Clan. If no Clan is specified they can be from any. An army can contact commands of different Clans."]
["D","Daemonic",5,0,0,0,"Wizards with the Daemonic characteristic do not add their level to a miscast result. For miscast results of 3 PIP or less, they are still destroyed, but a Spawn of Chaos Spawn is placed in the Wizard's box (if there is space). The Spawn of Chaos is in the same command . The Spawn of Chaos inherits any activation and effect tokens from the Wizard. If no Spawn of Chaos model is available, or the unit cannot fit in the box, the Wizard is simply destroyed."]
["E","Enchantress",30,0,2,0,"The Enchantress draws 2 cards when casting a spell, discarding the lowest. She also adds 2 VP to the army"]
["L","Long Reach",100,0,0,0,"A Wizard with this characteristic is not present on the battlefield. He cannot command any troops, and cannot be targetted in any way. When casting any spell however,  you can treat any box as the casting location."]
["M","Master of Magic",30,-1,3,0,"A Wizard with this characteristic have the following - \n- Draws a single card when dispelling \n- All friendly wizards within 3 boxes add 1 to the casting draw total, including the Master of Magic himself\n- +1 to Save "]
["R","Rune Priest",80,0,0,0,"Picking this trait means you cast no Magic. However they can field a Rune Priest (counting as a Level 2 Wizard). A Rune Priest cannot cast any spells but is skilled at unbinding enemy magic. When a Rune Priest attempts to dispel they can discard the lowest card rather than the highest"]
[null,"-",0,0,0,0,"-"]

{"sheet":"Spells","index":7,"n_rows":56,"n_cols":3,"rows_kept":56,"cut":false,"hidden":true,"merged":[]}
["Column1","Column2","Column3"]
["Spell","Casting Value ","Effect "]
["-","-","-"]
["Aerial Shield","6","When the spell is successfully place an Aerial Shield token in the Wizards box.\nAerial Shield token - All friendly units in the same or adjacent square to the Aerial Shield token can draw an extra save card after being shot at, discarding one. "]
["Anger of the Gods","6","When cast place an Anger of the Gods token in the Wizards square. Casting this spell ends the Wizard’s activation \n(but not the command). Anger of the Gods token - All enemy units within 3 boxes have Command (+2)"]
["Apotheosis","8","This spell can be cast on a friendly unit within 3 boxes. The Wizard must be able to see his target to use this spell. \nApotheosis removes a single disruption marker from the unit."]
["Arcane Fire","6","This spell is cast upon a missile-armed friendly unit, within 3 boxes of the Wizard. The Wizard does not need to be able to see the friendly unit nor their intended target. Arcane Fire cannot be cast on Artillery. \nWhen Arcane Fire is cast the target unit shoots immediately, without activation. This spell can be cast on a unit even if it has already activated. Ammunition is expended as normal for the shots fired."]
["Arcane Spite","6","If cast successfully place an Arcane Spite token in the Wizards box. This marker has an adverse effects on your enemy. \nArcane Spite token  - enemy troops in a box adjacent box suffer with the following - Save (+1) & Command (+1) "]
["Arcane Vigour","7","Pick a visible box within 4 boxes of the casting Wizard. The spell affects all units within that box. Units in the box can \nbe moved as if they had received a successful activation, even if they have already been activated previously."]
["Ball of Flame","7","When cast successfully, starting from the Wizards box pick a face -\n- Make 3 shooting attacks into a box contiguous to the selected face\n- Make 2 shooting attacks in the 2nd box from the selected face\n- Make 1 shooting attack in the 3rd box from the selected face\nThe route of the ball of flame is in a 3 box line. \nNormal saves may be made from these attacks"]
["Blood Sacrifice","8","When successfully cast sacrifice 1 unit in the Wizards box. Sacrificing a unit means they are destroyed, but this does not cause break tests. Victory Medals are sacrificed as normal. Place a Blood Sacrifice token in the Wizards Box \nBlood Sacrifice token - all friendly troops in the box, and adjacent boxes draw an extra card when attacking"]
["Bloodlust","6","If successfully cast place a Bloodlust token on a monstrous creature unit within 3 boxes of Wizard. This token remains \nin place until the Monstrous Creature fails its next Save.\nBloodlust token - counts as Fanatic "]
["Chill","5","This spell can be cast upon a box within 3 squares of the casting wizard. The Wizard does not have to be able to see the target to cast the spell.\nWhen successfully cast place a Chill token in the box\nChill token - Command (+2) . In addition if there are any frozen water features (as a result of Frozen Steppes trait) they too get a Chill token "]
["Climbing and Burrowing","6","Target a unit with the Subterranean characteristic in an adjacent box to the casting Wizard. If successfully cast place a \nClimbing and Burrowing token on the unit\nClimbing and Burrowing token - Troops can move into and out of impassible terrain. This token stays in play until the unit fails and activation to move"]
["Confusion","6","This spell can be cast on an enemy unit within 3 squares regardless of whether the Wizard can see it or not.\nWhen successfully cast place a Confusion token on the enemy unit.\nConfusion token - The unit cannot charge or advance closer to any enemy. Even units that are otherwise obliged to charge, or advance will not do so."]
["Curse","7","This spell targets a single enemy unit within 2 boxes of the casting wizard. When successfully cast place as Curse token.\nCurse  token - Draw 2 cards when making a save, discarding the highest PIP card"]
["Curse of Years","8","Pick a target enemy unit adjacent to the casting Wizard. \nWhen cast draw a card for effect -\nOdd PIP\nTarget unit is automatically hit. Saves cannot be made\nEven PIP\nTarget unit is automatically hit. Saves cannot be made. A friendly unit in the same box as the wizard can remove a disruption marker.\nIf the card for effect is 10-PIP then the casting Wizards level is raised by 1. If the Wizard is already Level 3 then he \ncrumbles away and is killed with the Curse of Years."]
["Daemonic Ritual","7","Target a friendly Daemonic unit or Daemonic Monstrous general within 2 boxes of the casting Wizard. When successfully cast remove a disruption marker."]
["Death Frenzy","7","Using line of sight, as if shooting, target a unit within 3 boxes of the casting Wizard. If successfully cast place a Death Frenzy token on the unit  \nDeath Frenzy token - Unit draws an additional card when attacking , adding the results together! Heroes cannot participate in this attack as the troops are just too frenzied. If the total value of the card exceeds 10 then the  unit also takes a hit, which cannot be saved"]
["Desert Sun","5","If cast successfully place a Desert Sun token on the table\nDesert Sun token - all troops with the Cold Blooded Characterictic ignore its effect. "]
["Divine Wind","7","Using line of sight, as if shooting, target a box within 2 of the casting Wizard. All units (friend or foe) must move by deviation. If the unit cannot move into the destination box (because it is fully occupied or contains impassible terrain) the unit takes a hit as if by shooting. Saves can be made from these hits. Troops pushed off the table count as destroyed. Each unit in the box draws to deviate separately. The orientation of deviation can either be from the facing of the casting wizard , or the target unit. The casting wizard picks which orientation to use"]
["Dominion","7","When cast successfully pick a visible box within 2 boxes of the wizard. Place a Dominion token in that box\nDominion token - Troops, who are not fearless, in the box with the Dominion token cannot activate. They can, however \nstrike back if attacked. Note that Generals are not troops. "]
["Doom and Despair","6","When cast successfully place a Doom and Despair token in a target box within 3 boxes of the casting Wizard\nDoom and Despair token: Command (+4)\nNote that even other Undead are not immune - they are overcome by the ennui of the tomb!"]
["Doomroar","6","When cast successfully place a Doomroar token in the Wizards box. Casting this spell ends the Wizard’s activation (but\nnot the command). Doomroar token - Attack (-1). In addition enemy units adjacent have Save (+1) "]
["Dread Visage","6","Target a  unit or  Monstrous General, within 2 boxes of the casting Wizard. When successfully cast place a Dread Visage token on the target \nDread Visage token - Target unit has Terror"]
["Eerie Mist","6","This spell can be cast on any 2 contiguous boxes within 3 of the Wizard. Place an Eerie Mist token in both boxes.\nEerie Mist token - Blocks line of sight. In addition Command (+2) "]
["Eye of the Raven","7","If cast successfully place an Eye of the Raven token in the Wizards box. \nThe Eye of the Raven token allows one army wide re-draw for ANY failed draw - Activation , Save , Shooting etc. \nWhen you perform the re-draw - remove the Eye of the Raven token. Until you make the re-draw the Eye of the Raven \ntoken remains in place. You can only have 1 Eye of the Raven token in play at any one time. \nYou cannot re-draw a re-draw"]
["Fearful Strike","8","This spell can be cast on a box containing enemy troops within 4 boxes, regardless of whether the Wizard can see it or not. Each unit suffers automatic hit. Saves can be taken as normal. If any save is failed place a Fearful Strike token in the box\nFearful Strike token - Command (+7) "]
["Flickering Flames","5","Using line of sight, as if shooting, target a unit within 2 boxes of the casting Deamonic Wizard. Successfully casting the spell \ndoes one automatic hit. In addition place a Flickering Flames token on the Wizard.\nFlickering Flames token - Armour (-1)"]
["Freeze","7","This spell can be cast upon an enemy unit within 2 squares of the casting wizard. The Wizard does not have to be able to see the target to cast the spell. When successfully cast place a Freeze token on the unit.\nFreeze token - Save (+2).  On an 11+ an addition +1 Save per PIP over 10 - up to the level of the caster - is added to the token. In addition if there are any frozen water features (as a result of Frozen Steppes trait ) they become impassible "]
["Gaze of Fate","8","Pick a visible friendly unit within 3 boxes of the casting Deamonic Wizard. When successfully cast draw a card - \n1 Add a Disruption Marker applied to the unit\n2-3 Remove an Effect token from the unit. If you cannot do this apply, the previous lower result\n4-6 A Disruption Marker is removed from the unit. If you cannot do this, apply the previous lower result\n7-9 Deduct 3 from the activation card on the unit. If there is no activation card, apply the previous lower result\n10 Replace the General with a Deamon Prince of the same Mark. If you have no model, treat the draw as a 1. If the General is already Monstrous, apply the previous lower result"]
["Gods of the Dead","6","Target an undead unit, without a minor hero, within 3 boxes of the casting Wizard. If succcessfully cast the target unit is gifted a \nminor hero. However, if the total casting value is greater than 11 then remove a distruption marker in addition"]
["Great Green Power!","5","If cast successfully place Great Green! token in the Greenskin Wizards box - \nGreat Green! token - Greenskin Wizard spells get a +1 PIP to the casting draw for each  Greenskin unit in, or adjacent to, the Great Green! token. \nIf however the casting total is greater than 10 the Greenskin Wizard must make a save, or explode with too much  Great Green! "]
["Green Power!","8","If cast successfully every Greenskins unit in or adjacent to the casting Wizard receives a Minor Hero marker - if it \ndoesn’t already have a Hero marker. "]
["Harbinger of Doom","8","Using line of sight, as if shooting, target a box within 3 of the casting Wizard. Successfully casting the spell places a Harbinger of Doom Comet token in the target box. On an 11+ an extra Harbinger of Doom Comet token is placed per PIP over 10 - up to the level of the caster. Harbinger of Doom Comet tokens can be dispelled while in play. Each successul dispel removes 1 token. The dispel value, once in play, is 8+\nHarbinger of Doom  - If one or more unit is in the same box as the token, at the beginning of the units turn turn draw a card \n1-2 Remove a Harbinger of Doom Comet token from the box\n3-8 Each unit in the box takes 1 automatic hit\n9-10 Move the Harbinger of Doom Comet token by Deviation (facing is closest to the player drawing the card)"]
["Itchy Nuisance ","5","If successfully cast, a place a Itchy Nuisance token in a box adjacent to the Wizard\nItchy Nuisance token - Command (+4)"]
["Life in the Trees","8","The spell is cast on any friendly box containing Woods within 3 boxes of the Wizard. If successfully cast place an Life in the Trees token in the box. \nLife in the Trees token:  Troops in a box containing an Life in the Trees token cannot be targeted by missile fire."]
["Light of Battle","7","When cast place a Light of Battle token in the Wizards box. \nLight of Battle token - Units in the same square draw an additonal card when in melee"]
["Magma Pool","6","When cast successfully place a 2 Magma Pool tokens into one or more contigious boxes within 2 of the Wizard.\nThese boxes must be vacant of all troops and terrain. A box can contain more than 1 token.\nAt the beginning of the casting Wizard remove 1 Magma Pool token from each box containing them.\nMagma Pool token - Box is impassible terrain"]
["Mirage","7","This spell can be cast on a friendly unit within 3 squares of the Wizard. The Wizard must be able to see his target to \nuse this spell and visible to any enemy unit. The target unit is removed and placed into a vacant box not adjacent to the \nenemy. The target unit keeps its original orientation. The destination box must also be within 3 boxes of the Wizard."]
["Monster Bear","7","If successfully cast, remove all activation cards from the Wizard and replace the Wizard's model with a Monster Bear! token. \nMonster Bear! token - Treat as a creature having a Monster Bear profile. It can activate. However, if the creature is killed then the Wizard is also killed. VM are surrendered for the Wizard. When the Monster Bear! token is removed, all the disruption counters on it are also removed. The Wizard is then replaced back into the box "]
["Plague","8","Using line of sight, as if shooting, target a unit within 2 boxes of the casting Wizard. Each enemy unit in the box takes 1 hit. Saves can then be taken. Place a Plague token on one unit in the box. If the units moves then the Plague token is moved along with it. Each subsequent player turn all units in the box with the Plague token take one hit. Saves can be taken. If the save is successful then the Plague token is removed. If the save is failed the unit takes a disruption and the Plague token remains in play. If the unit with the Plague token is destroyed for any reason and there is another unit in the box the Plague token is transferred to that unit, otherwise it is removed."]
["Power of the Herd","7","If successfully cast place a Power of the Herd token in the Wizards box, and those boxes adjacent containing non\u0002monstrous creatures units with the Unruly Beast characteristic. The Power of the Herd token allows attacking units to \ndraw an extra card when attacking. You must then discard one card. If the card you discard is a 1 then then attacking \nunit takes a hit. This hit cannot be saved."]
["Rage of Chaos","6","Target friendly unit, with the same Mark of Chaos as the Wizard, within 3 boxes. Place a Rage of Chaos token on the \nUnit.\nRage of Chaos token - Draw one 1 card after each activation to attack successfully.\n1 Target unit takes a disruption\n2-9 Target unit draws 1 extra card when attacking\n10 Target unit draws 2 extra cards when attacking. The unit also takes a disruption"]
["Raise Dead","7","If successful create a new unit of core undead troops, in the same or orthogonally adjacent box of the casting Wizard. The new unit cannot be placed adjacent to a box containing enemy troops. This new unit is in the same command as the casting \nWizard. It does not however add any Victory points to the army. The card used to cast the spell is placed as the raised units activation. "]
["Sand Storm","8","If cast successfully place a Sand Storm token on the table\nSand Storm token - all activations Command(+1) penalty"]
["Shadows from Afar","6","If cast successfully place a Shadows from Afar  token on the table\n Shadows from Afar token - all troops with the Dread of Light Characterictic ignore its effect. "]
["Shield of Combat","7","When the spell is successfully place an Shield of Combat token in the Wizards box.\nShield of Combat token - All friendly units in the same or adjacent square as the Shield of Combat token can draw an extra save card during melee, discarding one."]
["Shield of the Old Ones","6","This spell can be cast upon a friendly unit within 2 squares of the casting wizard. The Wizard does not have to be able \nto see the target to cast the spell.\nWhen successfully cast place a Shield of the Old Ones token on the unit.\nShield of the Old Ones token - Save (-1) \nOn an 11+ an addition -1 Save per PIP over 10 - up to the level of the caster - is added to the token"]
["Skitterleap","6","If cast successfully the Wizard, and any unit in the same box, can be moved to any other vacant box within 4 boxes to the original location. The destination box must be empty and not be adjacent to any enemy troops"]
["Sorcerous Blast ","7","Using line of sight, as if shooting, target a unit within 3 boxes of the casting Wizard. Successfully casting the spell does one automatic hit. On an 11+ an extra hit is inflicted per PIP over 10 - up to the level of the caster. Saves can be made as normal."]
["Soul Stealer","5","Using line of sight, as if shooting, target a unit within 3 boxes of the casting Wizard. If successfully cast the target unit \nloses a Hero marker."]
["Teleport","5","When cast successsfully the Wizard can be taken from his current position, and placed in any other box containing \ntroops in his command. Alternatively he can be placed a friendly camp box"]
["Touch of Death","8","Target enemy unit in adjacent box to the Wizard takes 1 hit. This hit cannot be saved.\nIf a 10-PIP card is drawn for casting the Wizard also takes a hit - this hit can be saved."]
["Wild Woods","7","If cast successfully the wizard may move a box containing a wood (and any friendly or enemy units therein) into an adjacent empty box keeping the same orientation. The target box and the final destination must both be with 3 boxes of the casting Wizard."]
["Wrath of the Woods","7","Target an enemy unit, within 3 boxes of the Wizard, in a box containing Woods. The target takes 3 hits as if charged. \nThese hits can be saved in the normal manner (as if in melee)"]

{"sheet":"Data2","index":8,"n_rows":115,"n_cols":27,"rows_kept":115,"cut":false,"hidden":true,"merged":[]}
["Column1","Column2","Column3","Column4","Column5","Column6","Column7","Column8","Column9","Column10","Column11","Column12","Column13","Column14","Column15","Column16","Column17","Column18","Column19","Column20","Column21","Column22","Column23","Column24","Column25","Column26","Column27"]
[]
[]
[]
[null,"Generals","Save","VP","Cost","VM",null,"Troops","Size","Save","VP","Cost","Hits","VM","Scouting",null,"Quality",null,null,null,null,"Army","Name ","Cost","Save","VP","VM"]
[null,"None",0,0,0,0,null,"None","Std",0,0,0,0,0,0,null,"Regular",null,null,null,null,"Pick an Army!.1","PICK AN ARMY!",0,0,0,0]
[null,"Attached general on foot","2+",2,50,2,null,"Artillery (Bolt Shooter) - mobile","Std",7,1,65,1,1,-1,null,"Veteran",null,null,null,null,"Pick an Army!.2","PICK AN ARMY!",0,0,0,0]
[null,"Attached mounted general","2+",2,60,2,null,"Artillery (Organ Gun)","Std",7,1,70,1,1,-1,null,"Raw",null,null,null,null,"Pick an Army!.3","PICK AN ARMY!",0,0,0,0]
[null,"Detached general on foot","2+",2,60,2,null,"Artillery (Catapult) ","Std",7,1,60,1,1,-1,null,null,null,null,null,null,"ARABY.1","Magic Carpet Ride",5,0,0,0]
[null,"Detached mounted general","2+",2,70,2,null,"Artillery (Cannon)","Std",7,1,70,1,1,-1,null,"Concatenated quality",null,null,null,null,"ARABY.2","The Sultan's Guards",5,0,0,0]
[null,"Attached general on foot, heroic","3+",2,60,2,null,"Artillery (Field gun)","Std",7,1,80,1,1,-1,null,"DeepRegular",0,null,null,null,"ARABY.3","Sons of the Desert",5,0,0,0]
[null,"Attached mounted general, heroic","3+",2,70,2,null,"Auxiliaries","Std",6,2,80,2,2,0,null,"DeepVeteran",30,null,null,null,"BEASTMEN.1","Children of the Forest",3,0,0,0]
[null,"Detached general on foot, heroic","3+",2,70,2,null,"Auxiliaries, Deep","Std",6,3,110,3,3,0,null,"DeepRaw",-30,null,null,null,"BEASTMEN.2","Unruly Beasts",-10,0,0,0]
[null,"Detached mounted general, heroic","3+",2,80,2,null,"Billmen","Std",7,2,70,2,2,0,null,"StdRegular",0,null,null,null,"BEASTMEN.3","The Herdstone",5,0,0,0]
[null,"Attached senior general on foot","2+",2,60,2,null,"Billmen, Deep","Deep",7,3,100,3,3,0,null,"StdVeteran",20,null,null,null,"BRETONNIAN.1","Peasant's Duty",0,0,1,0]
[null,"Attached mounted senior general","2+",2,70,2,null,"Bowmen","Std",8,2,70,2,2,0,null,"StdRaw",-20,null,null,null,"BRETONNIAN.2","The Knight's Vow",5,0,0,0]
[null,"Detached senior general on foot","2+",2,70,2,null,"Camelry, bow","Std",8,2,90,2,2,0.5,null,"LtRegular",0,null,null,null,"BRETONNIAN.3","Grail Knights",5,0,0,0]
[null,"Detached mounted senior general","2+",2,80,2,null,"Cataphracts, lance","Std",6,2,110,2,2,0,null,"LtVeteran",10,null,null,null,"WARRIORS OF CHAOS.1","Mark of Chaos",10,0,0,0]
[null,"Attached senior general on foot, heroic","3+",2,70,2,null,"Cavalry, bow","Std",8,2,90,2,2,0.5,null,"LtRaw",-10,null,null,null,"WARRIORS OF CHAOS.2","Mark of Khorne",10,0,0,0]
[null,"Attached mounted senior general, heroic","3+",2,80,2,null,"Cavalry, javelin","Std",7,2,90,2,2,0.5,null,null,null,null,null,null,"WARRIORS OF CHAOS.3","Mark of Nurgle",10,0,0,0]
[null,"Detached senior general on foot, heroic","3+",2,80,2,null,"Cavalry, lance","Std",7,2,90,2,2,0.5,null,null,null,null,null,null,"WARRIORS OF CHAOS.4","Mark of Slaanesh",10,0,0,0]
[null,"Detached mounted senior general, heroic","3+",2,90,2,null,"Chariots, bow","Std",8,2,90,2,2,0.5,null,"Army Standard","Cost","VP",null,null,"WARRIORS OF CHAOS.5","Mark of Tzeentch",10,0,0,0]
[null,"Brilliant general on foot","2+",3,110,3,null,"Crossbowmen","Std",8,2,75,2,2,0,null,"None",0,0,null,null,"WARRIORS OF CHAOS.6","Acolytes",-10,0,0,0]
[null,"Brilliant mounted general","2+",3,120,3,null,"Elephant (African - Unescorted)","Deep",7,1,60,3,3,0,null,"1 VP standard",20,1,null,null,"MAGMA DWARFS.1","Unyielding",5,0,0,0]
[null,"Brilliant general on foot, heroic","3+",3,120,3,null,"Elephant (African -Escorted)","Deep",7,2,100,3,3,0,null,"2 VP standard",30,2,null,null,"MAGMA DWARFS.2","Stoicism",10,0,0,0]
[null,"Brilliant mounted general, heroic","3+",3,130,3,null,"Elephant (Indian - Escorted)","Deep",6,2,120,3,3,0,null,"3 VP standard",40,3,null,null,"MAGMA DWARFS.3","Hell-forged Artillery",10,0,0,0]
[null,"Attached on foot, senior, heroic, great leader","3+",3,110,3,null,"Elephant (Indian - Unescorted)","Deep",6,1,80,3,3,0,null,null,null,null,null,null,"CHAOS DAEMONS.1","Mark of Khorne",10,0,0,0]
[null,"Attached mounted, senior, heroic, great leader","3+",3,120,3,null,"Handgunners","Std",8,2,80,2,2,0,null,"Upgrade",null,null,null,null,"CHAOS DAEMONS.2","Mark of Nurgle",10,0,0,0]
[null,null,null,null,null,null,null,"Heavy chariots, bow","Std",6,2,110,2,2,0.5,null,"-",null,null,null,null,"CHAOS DAEMONS.3","Mark of Slaanesh",10,0,0,0]
[null,"Generals","Save","VP","Cost","VM",null,"Heavy chariots, javelin","Std",6,2,110,2,2,0.5,null,"Extra Missiles",null,null,null,null,"CHAOS DAEMONS.4","Mark of Tzeentch",10,0,0,0]
[null,"None",0,0,0,0,null,"Javelinmen","Std",7,2,70,2,2,0,null,"Pavises",null,null,null,null,"CHAOS DAEMONS.5","Daemonic",10,0,0,0]
[null,"General on foot",2,2,50,2,null,"Javelinmen, Deep","Deep",7,3,100,3,3,0,null,"Boats",null,null,null,null,"CHAOS DAEMONS.6","Mortal Followers",-5,0,0,-1]
[null,"Mounted general",2,2,60,2,null,"Knights - Lance ","Std",6,2,110,2,2,0,null,"Stakes",null,null,null,null,"DARK ELVES.1","Elven Eye",10,0,0,0]
[null,"Monstrous general",0,2,40,1,null,"Knights - Lance , Deep","Deep",6,3,165,3,3,0,null,"2HCCW",null,null,null,null,"DARK ELVES.2","Brides of Khaine",10,0,0,0]
[null,null,null,null,null,null,null,"Later Knights  (no lance)","Std",6,2,120,2,2,0,null,"Shock Weapon",null,null,null,null,"DARK ELVES.3","Repeating Shooters",15,0,0,0]
[null,"Characteristics ","Save Adj","VP Adh","Cost Adj","VM Adh",null,"Later Knights - Lance","Std",6,2,140,2,2,0,null,"Menavlion (Bz)",null,null,null,null,"DARK ELVES.4","Hatred (High Elves)",0,0,0,0]
[null,"-",0,0,0,0,null,"Later Knights - Lance, Deep ","Deep",6,3,210,3,3,0,null,"Mounts for inf",null,null,null,null,"DWARFS.1","Relentless",0,0,0,0]
[null,"Major Hero",100,0,0,0,null,"Light cavalry, bow","Lt",8,1,50,1,1,1,null,"Extra ammo",null,null,null,null,"DWARFS.2","Steadfast",0,0,0,0]
[null,"Senior",0,0,10,0,null,"Light cavalry, javelin","Lt",7,1,50,1,1,1,null,null,null,null,null,null,"DWARFS.3","Mighty Armour",5,-1,0,1]
[null,"Brilliant",0,1,40,0,null,"Light cavalry, lance","Lt",7,1,50,1,1,1,null,"Re-size",null,null,null,null,"DWARFS.4","Flame Cannon",25,0,0,0]
[null,"Wizard : Level 1",1,0,50,1,null,"Light chariot, javelin","Lt",7,1,50,1,1,1,null,"-",null,null,null,null,"CROMARTY DWARFS.1","Unyielding",5,0,0,0]
[null,"Wizard : Level 2",1,0,100,2,null,"Light chariots, bow","Lt",8,1,50,1,1,1,null,"Small",null,null,null,null,"CROMARTY DWARFS.2","Stoicism",10,0,0,0]
[null,"Wizard : Level 3",1,0,150,3,null,"Light infantry, bow","Lt",8,1,40,1,1,0.5,null,"Extra deep",null,null,null,null,"CROMARTY DWARFS.3","Mighty Armour",5,-1,0,1]
[null,null,null,null,null,null,null,"Light infantry, javelin","Lt",7,1,40,1,1,0.5,null,null,null,null,null,null,"CROMARTY DWARFS.4","Flame Cannon",25,0,0,0]
[null,null,null,null,null,null,null,"Longbowmen","Std",8,2,90,2,2,0,null,null,null,null,null,null,"CROMARTY DWARFS.5","The Basalt Mountain ",80,0,0,0]
["By Army",null,null,null,null,"VM adj",null,"Mobs","Deep",8,3,70,3,3,0,null,null,null,null,null,null,"CROMARTY DWARFS.6","Dwarf Dragon Chopper",10,0,0,0]
["EMPIRE.1","College of Magic",0,0,15,0,null,"Monstrous Creature (I)","Lt",5,1,100,2,2,0,null,null,null,null,null,null,"EMPIRE.1","Knightly Orders",5,0,1,0]
["KISLEV.1","Tzarina",0,2,20,0,null,"Monstrous Creature (II)","Lt",5,1,140,3,2,0,null,null,null,null,null,null,"EMPIRE.2","Mechanical Monstrosity",50,0,0,0]
["BRETONNIAN.1","The Enchantress",0,2,20,0,null,"Monstrous Creature (III)","Lt",5,1,200,4,3,0,null,null,null,null,null,null,"EMPIRE.3","-",0,0,0,0]
["LIZARDMEN.1","Slann Magic",-1,3,30,0,null,"Monstrous Creature (IV)","Lt",4,1,250,4,3,0,null,null,null,null,null,null,"EMPIRE.4","-",0,0,0,0]
["PHAORONIC LIZARDS.1","Ancient Magic",-1,3,30,0,null,"None","Std",0,0,0,0,0,0,null,null,null,null,null,null,"GOBLINS.1","Animosity",-10,0,0,0]
["CHAOS DAEMONS.5","Daemonic",0,0,5,0,null,"Pikemen","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"GOBLINS.2","Greenskins",2,0,0,0]
["HORDES OF CHAOS.5","Daemonic",0,0,5,0,null,"Scythed chariots","Std",7,1,50,1,1,0,null,null,null,null,null,null,"GOBLINS.3","Goblin Fanatics",10,0,0,0]
["DWARFS.1","Runesmith",0,0,-20,0,null,"Shieldwall","Std",7,2,70,2,2,0,null,null,null,null,null,null,"GOBLINS.4","Doom Diver",10,0,0,0]
["OGRE KINGDOMS.1","Gut Magic",0,0,75,0,null,"Shieldwall, Deep","Deep",7,3,100,3,3,0,null,null,null,null,null,null,"HIGH ELVES.1","Elven Eye",10,0,0,0]
["Norse.1","Norse Saga",5,0,0,0,null,"Spearmen","Std",7,2,70,2,2,0,null,null,null,null,null,null,"HIGH ELVES.2","Speed of Asuryan ",5,0,0,0]
["WARRIORS OF CHAOS.1","Mark of Chaos Undivided",0,0,0,0,null,"Spearmen, Deep","Deep",7,3,100,3,3,0,null,null,null,null,null,null,"HIGH ELVES.3","Repeating Shooters",15,0,0,0]
["WARRIORS OF CHAOS.2","Mark of Khorne",0,0,0,0,null,"War wagon - no shooting","Deep",7,3,90,3,3,0,null,null,null,null,null,null,"HIGH ELVES.4","Hatred (Dark Elves)",0,0,0,0]
["WARRIORS OF CHAOS.3","Mark of Nurgle",0,0,0,0,null,"War wagon - Artillery (Cannon)","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.1","Mark of Khorne",5,0,0,0]
["WARRIORS OF CHAOS.4","Mark of Slaanesh",0,0,0,0,null,"War wagon - Artillery (Organ Gun)","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.2","Mark of Nurgle",5,0,0,0]
["WARRIORS OF CHAOS.5","Mark of Tzeentch",0,0,30,0,null,"War wagon - Handgunners","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.3","Mark of Slaanesh",5,0,0,0]
["HORDES OF CHAOS.1","Mark of Khorne",0,0,0,0,null,"War wagon - Crossbow","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.4","Mark of Tzeentch",0,0,0,0]
["HORDES OF CHAOS.2","Mark of Nurgle",0,0,0,0,null,"Warriors","Std",7,2,60,2,2,0,null,null,null,null,null,null,"HORDES OF CHAOS.5","Acolytes",-5,0,0,0]
["HORDES OF CHAOS.3","Mark of Slaanesh",0,0,0,0,null,"Warriors, Deep","Deep",7,3,100,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.6","Daemonic",0,0,0,0]
["HORDES OF CHAOS.4","Mark of Tzeentch",0,0,30,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"KISLEV.1","Hates Chaos",5,0,0,0]
["CHAOS DAEMONS.1","Mark of Khorne",0,0,0,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"KISLEV.2","Glorious Charge",10,0,0,0]
["CHAOS DAEMONS.2","Mark of Nurgle",0,0,0,0,null,"Mount lookup - do not change !",null,null,null,null,null,null,null,null,null,null,null,null,null,"KISLEV.3","Kin of the Bear God",5,0,0,0]
["CHAOS DAEMONS.3","Mark of Slaanesh",0,0,0,0,null,"None","Std",0,0,0,0,0,0,null,null,null,null,null,null,"LIZARDMEN.1","Cold Blooded\t",-10,0,0,0]
["CHAOS DAEMONS.4","Mark of Tzeentch",0,0,30,0,null,"Monstrous Creature (I)","Lt",5,1,100,2,2,0,null,null,null,null,null,null,"LIZARDMEN.2","Relic Beast",10,-1,1,1]
[null,null,null,null,null,null,null,"Monstrous Creature (II)","Lt",5,1,140,3,2,0,null,null,null,null,null,null,"LIZARDMEN.3","Aquatic",2,0,0,0]
[null,null,null,null,null,null,null,"Monstrous Creature (III)","Lt",5,1,200,4,3,0,null,null,null,null,null,null,"PHAORONIC LIZARDS.1","Cold Blooded\t",-10,0,0,0]
[null,null,null,null,null,null,null,"Monstrous Creature (IV)","Lt",4,1,250,4,3,0,null,null,null,null,null,null,"PHAORONIC LIZARDS.2","Relic Beast",10,-1,1,1]
[null,null,null,null,null,null,null,"War wagon - no shooting","Deep",7,3,90,3,3,0,null,null,null,null,null,null,"PHAORONIC LIZARDS.3","Aquatic",2,0,0,0]
[null,null,null,null,null,null,null,"War wagon - Artillery (Cannon)","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"NORSE.1","Berserker",7,0,0,0]
[null,null,null,null,null,null,null,"War wagon - Artillery (Organ Gun)","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"NORSE.2","Sons of Odin",5,0,0,0]
[null,null,null,null,null,null,null,"War wagon - Handgunners","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"NORSE.3","Norse Saga",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"NORSE.4","Relentless",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"NORSE.5","Steadfast",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS.1","Animosity",-10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS.2","Greenskins",2,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS.3","Savage Tribes",-5,1,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS & GOBLINS.1","Animosity",-10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS & GOBLINS.2","Greenskins",2,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS & GOBLINS.3","Savage Tribes",-5,1,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS & GOBLINS.4","Fanatics",0,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"OGRE KINGDOMS.1","Bull Charge",10,0,2,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"OGRE KINGDOMS.2","Bangstick",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"OGRE KINGDOMS.3","Mountains of Mourn",-20,0,-1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SAMURAI RATMEN.1","Rat Bushido",5,-1,0,1]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SAMURAI RATMEN.2","Subterranean",5,0,1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SAMURAI RATMEN.3","Under the Lash",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.1","Clan  Eshin",2,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.2","Clan  Moulder",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.3","Clan  Pestilens",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.4","Clan  Skyre",4,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.5","Under the Lash",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SLANN.1","Old One Lineage",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SLANN.2","Slann Litter",5,0,1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SLANN.3","Webbed Feet ",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"TOMB KINGS.1","Endless Undead",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"TOMB KINGS.2","Armies of Khemri",5,0,1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"TOMB KINGS.3","Screaming Skulls",15,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE COUNTS.1","Endless Undead",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE COUNTS.2","The Blood Tax",5,0,1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE COUNTS.3","Feeding Frenzy",-5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE VIKINGS.1","Restless Dead",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE VIKINGS.2","Mortal Followers",-5,0,0,-1]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE VIKINGS.3","Feeding Frenzy",-5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE VIKINGS.4","Dragonship",10,0,2,1]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOODLANDERS.1","Keen Eye",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOODLANDERS.2","Forest Runners",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOODLANDERS.3","Forest Spirit",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOOD ELVES.1","Elven Eye",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOOD ELVES.2","Glade Runners",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOOD ELVES.3","Forest Spirit",5,0,0,0]

{"sheet":"Config_old","index":9,"n_rows":8,"n_cols":2,"rows_kept":8,"cut":false,"hidden":true,"merged":[]}
["Version","v.6.0"]
["Date","2021-03-09T10:42:29.930"]
["Now",{"$f":"NOW()","v":"2022-03-23T14:41:11.620"}]
[]
["Characteristics",{"$f":"COUNTA('Characteristics'!A2:A71)+1","v":71}]
["General Characteristics",{"$f":"COUNTA('General Characteristics'!A2:A7)+1","v":6}]
["Spells",{"$f":"COUNTA(Spells!A2:A15)+1","v":15}]
["Traits",{"$f":"COUNTA(Traits!A2:A23)+1","v":23}]

{"sheet":"Data","index":10,"n_rows":114,"n_cols":27,"rows_kept":114,"cut":false,"hidden":true,"merged":[[57,16,57,17]]}
[]
[]
[]
[null,"Generals","Save","VP","Cost","VM",null,"Troops","Size","Save","VP","Cost","Hits","VM","Scouting",null,"Quality",null,null,null,null,"Army","Name ","Cost","Save","VP","VM"]
[null,"None",0,0,0,0,null,"None","Std",0,0,0,0,0,0,null,"Regular",null,null,null,null,"Pick an Army!.1","PICK AN ARMY!",0,0,0,0]
[null,"Attached general on foot","2+",2,50,2,null,"Artillery (Bolt Shooter) - mobile","Std",7,1,65,1,1,-1,null,"Veteran",null,null,null,null,"Pick an Army!.2","PICK AN ARMY!",0,0,0,0]
[null,"Attached mounted general","2+",2,60,2,null,"Artillery (Organ Gun)","Std",7,1,70,1,1,-1,null,"Raw",null,null,null,null,"Pick an Army!.3","PICK AN ARMY!",0,0,0,0]
[null,"Detached general on foot","2+",2,60,2,null,"Artillery (Catapult) ","Std",7,1,60,1,1,-1,null,null,null,null,null,null,"ARABY.1","Magic Carpet Ride",5,0,0,0]
[null,"Detached mounted general","2+",2,70,2,null,"Artillery (Cannon)","Std",7,1,70,1,1,-1,null,"Concatenated quality",null,null,null,null,"ARABY.2","The Sultan's Guards",5,0,0,0]
[null,"Attached general on foot, heroic","3+",2,60,2,null,"Artillery (Field gun)","Std",7,1,80,1,1,-1,null,"DeepRegular",0,null,null,null,"ARABY.3","Sons of the Desert",5,0,0,0]
[null,"Attached mounted general, heroic","3+",2,70,2,null,"Auxiliaries","Std",6,2,80,2,2,0,null,"DeepVeteran",30,null,null,null,"BEASTMEN.1","Children of the Forest",3,0,0,0]
[null,"Detached general on foot, heroic","3+",2,70,2,null,"Auxiliaries, Deep","Std",6,3,110,3,3,0,null,"DeepRaw",-30,null,null,null,"BEASTMEN.2","Unruly Beasts",-10,0,0,0]
[null,"Detached mounted general, heroic","3+",2,80,2,null,"Billmen","Std",7,2,70,2,2,0,null,"StdRegular",0,null,null,null,"BEASTMEN.3","The Herdstone",5,0,0,0]
[null,"Attached senior general on foot","2+",2,60,2,null,"Billmen, Deep","Deep",7,3,100,3,3,0,null,"StdVeteran",20,null,null,null,"BRETONNIAN.1","Peasant's Duty",0,0,1,0]
[null,"Attached mounted senior general","2+",2,70,2,null,"Bowmen","Std",8,2,70,2,2,0,null,"StdRaw",-20,null,null,null,"BRETONNIAN.2","The Knight's Vow",5,0,0,0]
[null,"Detached senior general on foot","2+",2,70,2,null,"Camelry, bow","Std",8,2,90,2,2,0.5,null,"LtRegular",0,null,null,null,"BRETONNIAN.3","Grail Knights",5,0,0,0]
[null,"Detached mounted senior general","2+",2,80,2,null,"Cataphracts, lance","Std",6,2,110,2,2,0,null,"LtVeteran",10,null,null,null,"WARRIORS OF CHAOS.1","Mark of Chaos",10,0,0,0]
[null,"Attached senior general on foot, heroic","3+",2,70,2,null,"Cavalry, bow","Std",8,2,90,2,2,0.5,null,"LtRaw",-10,null,null,null,"WARRIORS OF CHAOS.2","Mark of Khorne",10,0,0,0]
[null,"Attached mounted senior general, heroic","3+",2,80,2,null,"Cavalry, javelin","Std",7,2,90,2,2,0.5,null,null,null,null,null,null,"WARRIORS OF CHAOS.3","Mark of Nurgle",10,0,0,0]
[null,"Detached senior general on foot, heroic","3+",2,80,2,null,"Cavalry, lance","Std",7,2,90,2,2,0.5,null,null,null,null,null,null,"WARRIORS OF CHAOS.4","Mark of Slaanesh",10,0,0,0]
[null,"Detached mounted senior general, heroic","3+",2,90,2,null,"Chariots, bow","Std",8,2,90,2,2,0.5,null,"Army Standard","Cost","VP",null,null,"WARRIORS OF CHAOS.5","Mark of Tzeentch",10,0,0,0]
[null,"Brilliant general on foot","2+",3,110,3,null,"Crossbowmen","Std",8,2,75,2,2,0,null,"None",0,0,null,null,"WARRIORS OF CHAOS.6","Acolytes",-10,0,0,0]
[null,"Brilliant mounted general","2+",3,120,3,null,"Elephant (African - Unescorted)","Deep",7,1,60,3,3,0,null,"1 VP standard",20,1,null,null,"MAGMA DWARFS.1","Unyielding",5,0,0,0]
[null,"Brilliant general on foot, heroic","3+",3,120,3,null,"Elephant (African -Escorted)","Deep",7,2,100,3,3,0,null,"2 VP standard",30,2,null,null,"MAGMA DWARFS.2","Stoicism",10,0,0,0]
[null,"Brilliant mounted general, heroic","3+",3,130,3,null,"Elephant (Indian - Escorted)","Deep",6,2,120,3,3,0,null,"3 VP standard",40,3,null,null,"MAGMA DWARFS.3","Hell-forged Artillery",10,0,0,0]
[null,"Attached on foot, senior, heroic, great leader","3+",3,110,3,null,"Elephant (Indian - Unescorted)","Deep",6,1,80,3,3,0,null,null,null,null,null,null,"CHAOS DAEMONS.1","Mark of Khorne",10,0,0,0]
[null,"Attached mounted, senior, heroic, great leader","3+",3,120,3,null,"Handgunners","Std",8,2,80,2,2,0,null,"Upgrade",null,null,null,null,"CHAOS DAEMONS.2","Mark of Nurgle",10,0,0,0]
[null,null,null,null,null,null,null,"Heavy chariots, bow","Std",6,2,110,2,2,0.5,null,"-",null,null,null,null,"CHAOS DAEMONS.3","Mark of Slaanesh",10,0,0,0]
[null,"Generals","Save","VP","Cost","VM",null,"Heavy chariots, javelin","Std",6,2,110,2,2,0.5,null,"Extra Missiles",null,null,null,null,"CHAOS DAEMONS.4","Mark of Tzeentch",10,0,0,0]
[null,"None",0,0,0,0,null,"Javelinmen","Std",7,2,70,2,2,0,null,"Pavises",null,null,null,null,"CHAOS DAEMONS.5","Daemonic",10,0,0,0]
[null,"General on foot",2,2,50,2,null,"Javelinmen, Deep","Deep",7,3,100,3,3,0,null,"Boats",null,null,null,null,"CHAOS DAEMONS.6","Mortal Followers",-5,0,0,-1]
[null,"Mounted general",2,2,60,2,null,"Knights - Lance ","Std",6,2,110,2,2,0,null,"Stakes",null,null,null,null,"DARK ELVES.1","Elven Eye",10,0,0,0]
[null,"Monstrous general",0,2,40,1,null,"Knights - Lance , Deep","Deep",6,3,165,3,3,0,null,"2HCCW",null,null,null,null,"DARK ELVES.2","Brides of Khaine",10,0,0,0]
[null,null,null,null,null,null,null,"Later Knights  (no lance)","Std",6,2,120,2,2,0,null,"Shock Weapon",null,null,null,null,"DARK ELVES.3","Repeating Shooters",15,0,0,0]
[null,"Characteristics ","Save Adj","VP Adh","Cost Adj","VM Adh",null,"Later Knights - Lance","Std",6,2,140,2,2,0,null,"Menavlion (Bz)",null,null,null,null,"DARK ELVES.4","Hatred (High Elves)",0,0,0,0]
[{"$f":"List!C3","v":0},"-",0,0,0,0,null,"Later Knights - Lance, Deep ","Deep",6,3,210,3,3,0,null,"Mounts for inf",null,null,null,null,"DWARFS.1","Relentless",0,0,0,0]
[{"$f":"List!C3","v":0},"Major Hero",1,0,0,0,null,"Light cavalry, bow","Lt",8,1,50,1,1,1,null,"Extra ammo",null,null,null,null,"DWARFS.2","Steadfast",0,0,0,0]
[{"$f":"List!C3","v":0},"Senior",0,0,10,0,null,"Light cavalry, javelin","Lt",7,1,50,1,1,1,null,null,null,null,null,null,"DWARFS.3","Mighty Armour",5,-1,0,1]
[{"$f":"List!C3","v":0},"Brilliant",0,1,40,0,null,"Light cavalry, lance","Lt",7,1,50,1,1,1,null,"Re-size",null,null,null,null,"DWARFS.4","Flame Cannon",25,0,0,0]
[{"$f":"List!C3","v":0},"Wizard : Level 1",1,0,50,1,null,"Light chariot, javelin","Lt",7,1,50,1,1,1,null,"-",null,null,null,null,"CROMARTY DWARFS.1","Unyielding",5,0,0,0]
[{"$f":"List!C3","v":0},"Wizard : Level 2",1,0,100,2,null,"Light chariots, bow","Lt",8,1,50,1,1,1,null,"Small",null,null,null,null,"CROMARTY DWARFS.2","Stoicism",10,0,0,0]
[{"$f":"List!C3","v":0},"Wizard : Level 3",1,0,150,3,null,"Light infantry, bow","Lt",8,1,40,1,1,0.5,null,"Extra deep",null,null,null,null,"CROMARTY DWARFS.3","Mighty Armour",5,-1,0,1]
[{"$f":"IF(ISNA(VLOOKUP(List!C3&\".1\",A46:F68,1,FALSE)),\"-\",(VLOOKUP(List!C3&\".1\",A46:F68,1,FALSE)))","v":"-"},{"$f":"VLOOKUP('Army List'!B8,'General Characteristics'!B2:G10,1,FALSE)","v":"-"},{"$f":"VLOOKUP('Army List'!B8,'General Characteristics'!B2:G10,3,FALSE)","v":0},{"$f":"VLOOKUP('Army List'!B8,'General Characteristics'!B2:G10,4,FALSE)","v":0},{"$f":"VLOOKUP('Army List'!B8,'General Characteristics'!B2:G10,2,FALSE)","v":0},{"$f":"VLOOKUP('Army List'!B8,'General Characteristics'!B2:G10,5,FALSE)","v":0},null,"Light infantry, javelin","Lt",7,1,40,1,1,0.5,null,null,null,null,null,null,"CROMARTY DWARFS.4","Flame Cannon",25,0,0,0]
[null,null,null,null,null,null,null,"Longbowmen","Std",8,2,90,2,2,0,null,null,null,null,null,null,"CROMARTY DWARFS.5","The Basalt Mountain ",80,0,0,0]
["By Army",null,null,null,null,"VM adj",null,"Mobs","Deep",8,3,70,3,3,0,null,null,null,null,null,null,"CROMARTY DWARFS.6","Dwarf Dragon Chopper",10,0,0,0]
["EMPIRE.1","College of Magic",0,0,15,0,null,"Monstrous Creature (I)","Lt",5,1,100,2,2,0,null,null,null,null,null,null,"EMPIRE.1","Knightly Orders",5,0,1,0]
["KISLEV.1","Tzarina",0,2,20,0,null,"Monstrous Creature (II)","Lt",5,1,140,3,2,0,null,null,null,null,null,null,"EMPIRE.2","Mechanical Monstrosity",50,0,0,0]
["BRETONNIAN.1","The Enchantress",0,2,20,0,null,"Monstrous Creature (III)","Lt",5,1,200,4,3,0,null,null,null,null,null,null,"EMPIRE.3","-",0,0,0,0]
["LIZARDMEN.1","Slann Magic",-1,3,30,0,null,"Monstrous Creature (IV)","Lt",4,1,250,4,3,0,null,null,null,null,null,null,"EMPIRE.4","-",0,0,0,0]
["PHAORONIC LIZARDS.1","Ancient Magic",-1,3,30,0,null,"None","Std",0,0,0,0,0,0,null,null,null,null,null,null,"GOBLINS.1","Animosity",-10,0,0,0]
["CHAOS DAEMONS.5","Daemonic",0,0,5,0,null,"Pikemen","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"GOBLINS.2","Greenskins",2,0,0,0]
["HORDES OF CHAOS.5","Daemonic",0,0,5,0,null,"Scythed chariots","Std",7,1,50,1,1,0,null,null,null,null,null,null,"GOBLINS.3","Goblin Fanatics",10,0,0,0]
["DWARFS.1","Runesmith",0,0,-20,0,null,"Shieldwall","Std",7,2,70,2,2,0,null,null,null,null,null,null,"GOBLINS.4","Doom Diver",10,0,0,0]
["OGRE KINGDOMS.1","Gut Magic",0,0,75,0,null,"Shieldwall, Deep","Deep",7,3,100,3,3,0,null,null,null,null,null,null,"HIGH ELVES.1","Elven Eye",10,0,0,0]
["Norse.1","Norse Saga",5,0,0,0,null,"Spearmen","Std",7,2,70,2,2,0,null,null,null,null,null,null,"HIGH ELVES.2","Speed of Asuryan ",5,0,0,0]
["WARRIORS OF CHAOS.1","Mark of Chaos Undivided",0,0,0,0,null,"Spearmen, Deep","Deep",7,3,100,3,3,0,null,null,null,null,null,null,"HIGH ELVES.3","Repeating Shooters",15,0,0,0]
["WARRIORS OF CHAOS.2","Mark of Khorne",0,0,0,0,null,"War wagon - no shooting","Deep",7,3,90,3,3,0,null,null,null,null,null,null,"HIGH ELVES.4","Hatred (Dark Elves)",0,0,0,0]
["WARRIORS OF CHAOS.3","Mark of Nurgle",0,0,0,0,null,"War wagon - Artillery (Cannon)","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.1","Mark of Khorne",5,0,0,0]
["WARRIORS OF CHAOS.4","Mark of Slaanesh",0,0,0,0,null,"War wagon - Artillery (Organ Gun)","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.2","Mark of Nurgle",5,0,0,0]
["WARRIORS OF CHAOS.5","Mark of Tzeentch",0,0,30,0,null,"War wagon - Handgunners","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.3","Mark of Slaanesh",5,0,0,0]
["HORDES OF CHAOS.1","Mark of Khorne",0,0,0,0,null,"War wagon - Crossbow","Deep",7,3,130,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.4","Mark of Tzeentch",0,0,0,0]
["HORDES OF CHAOS.2","Mark of Nurgle",0,0,0,0,null,"Warriors","Std",7,2,60,2,2,0,null,null,null,null,null,null,"HORDES OF CHAOS.5","Acolytes",-5,0,0,0]
["HORDES OF CHAOS.3","Mark of Slaanesh",0,0,0,0,null,"Warriors, Deep","Deep",7,3,100,3,3,0,null,null,null,null,null,null,"HORDES OF CHAOS.6","Daemonic",0,0,0,0]
["HORDES OF CHAOS.4","Mark of Tzeentch",0,0,30,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"KISLEV.1","Hates Chaos",5,0,0,0]
["CHAOS DAEMONS.1","Mark of Khorne",0,0,0,0,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"KISLEV.2","Glorious Charge",10,0,0,0]
["CHAOS DAEMONS.2","Mark of Nurgle",0,0,0,0,null,"Mount lookup - do not change !",null,null,null,null,null,null,null,null,null,null,null,null,null,"KISLEV.3","Kin of the Bear God",5,0,0,0]
["CHAOS DAEMONS.3","Mark of Slaanesh",0,0,0,0,null,"None","Std",0,0,0,0,0,0,null,null,null,null,null,null,"LIZARDMEN.1","Cold Blooded\t",-10,0,0,0]
["CHAOS DAEMONS.4","Mark of Tzeentch",0,0,30,0,null,{"$f":"H46","v":"Monstrous Creature (I)"},"Lt",5,1,100,2,2,0,null,null,null,null,null,null,"LIZARDMEN.2","Relic Beast",10,-1,1,1]
[null,null,null,null,null,null,null,"Monstrous Creature (II)","Lt",5,1,140,3,{"$f":"N47","v":2},0,null,null,null,null,null,null,"LIZARDMEN.3","Aquatic",2,0,0,0]
[null,null,null,null,null,null,null,"Monstrous Creature (III)","Lt",5,1,200,4,{"$f":"N48","v":3},0,null,null,null,null,null,null,"PHAORONIC LIZARDS.1","Cold Blooded\t",-10,0,0,0]
[null,null,null,null,null,null,null,"Monstrous Creature (IV)","Lt",4,1,250,4,{"$f":"N49","v":3},0,null,null,null,null,null,null,"PHAORONIC LIZARDS.2","Relic Beast",10,-1,1,1]
[null,null,null,null,null,null,null,{"$f":"H57","v":"War wagon - no shooting"},"Deep",7,3,90,3,3,0,null,null,null,null,null,null,"PHAORONIC LIZARDS.3","Aquatic",2,0,0,0]
[null,null,null,null,null,null,null,"War wagon - Artillery (Cannon)","Deep",7,3,130,3,{"$f":"N58","v":3},0,null,null,null,null,null,null,"NORSE.1","Berserker",7,0,0,0]
[null,null,null,null,null,null,null,"War wagon - Artillery (Organ Gun)","Deep",7,3,130,3,{"$f":"N59","v":3},0,null,null,null,null,null,null,"NORSE.2","Sons of Odin",5,0,0,0]
[null,null,null,null,null,null,null,"War wagon - Handgunners","Deep",7,3,130,3,{"$f":"N60","v":3},0,null,null,null,null,null,null,"NORSE.3","Norse Saga",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"NORSE.4","Relentless",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"NORSE.5","Steadfast",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS.1","Animosity",-10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS.2","Greenskins",2,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS.3","Savage Tribes",-5,1,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS & GOBLINS.1","Animosity",-10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS & GOBLINS.2","Greenskins",2,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS & GOBLINS.3","Savage Tribes",-5,1,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"ORCS & GOBLINS.4","Fanatics",0,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"OGRE KINGDOMS.1","Bull Charge",10,0,2,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"OGRE KINGDOMS.2","Bangstick",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"OGRE KINGDOMS.3","Mountains of Mourn",-20,0,-1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SAMURAI RATMEN.1","Rat Bushido",5,-1,0,1]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SAMURAI RATMEN.2","Subterranean",5,0,1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SAMURAI RATMEN.3","Under the Lash",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.1","Clan  Eshin",2,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.2","Clan  Moulder",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.3","Clan  Pestilens",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.4","Clan  Skyre",4,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SKAVEN.5","Under the Lash",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SLANN.1","Old One Lineage",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SLANN.2","Slann Litter",5,0,1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"SLANN.3","Webbed Feet ",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"TOMB KINGS.1","Endless Undead",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"TOMB KINGS.2","Armies of Khemri",5,0,1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"TOMB KINGS.3","Screaming Skulls",15,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE COUNTS.1","Endless Undead",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE COUNTS.2","The Blood Tax",5,0,1,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE COUNTS.3","Feeding Frenzy",-5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE VIKINGS.1","Restless Dead",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE VIKINGS.2","Mortal Followers",-5,0,0,-1]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE VIKINGS.3","Feeding Frenzy",-5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"VAMPIRE VIKINGS.4","Dragonship",10,0,2,1]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOODLANDERS.1","Keen Eye",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOODLANDERS.2","Forest Runners",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOODLANDERS.3","Forest Spirit",5,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOOD ELVES.1","Elven Eye",10,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOOD ELVES.2","Glade Runners",3,0,0,0]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"WOOD ELVES.3","Forest Spirit",5,0,0,0]

{"sheet":"Characteristics_old","index":11,"n_rows":71,"n_cols":7,"rows_kept":71,"cut":false,"hidden":true,"merged":[]}
["Group","Characterics","Cost","Save","VP","VM","Effect"]
["-","-",0,0,0,0,"-"]
["A","Army Standard (I)",20,0,1,1,"As per TtS! Rules"]
["A","Army Standard (II)",30,0,2,2,"As per TtS! Rules"]
["A","Army Standard (III)",40,0,3,3,"As per TtS! Rules"]
["A","Anti-Magic Aura ",70,0,0,0,"When an enemy wizard casts a spell within 3 boxes of troops with his characteristic, it can attempt to unbind the enemy magic. Draw a single card, if this card is higher than the total casting cost the spell is dispelled."]
["A","Animosity ",-10,0,0,0,"When activating troops with this characteristic, and a 1-PIP card is drawn one unit in the activation takes a hit.\r\nIf a generals re-draw is then used no saves are allowed, otherwise a save can be made"]
["A","Aquatic",5,0,0,0,"Troops with this characteristic can treat impassible water features as rough terrain. They also treat marsh and water \nfeatures as cover"]
["B","Black Powder",10,0,0,0,"Shooting hits made by troops with Black Powder characteristic have a +1 to Save modifier. This can stack with other modifiers"]
["B","Breath Weapon",15,0,0,0,"Monstrous Creatures with this characteristic can shoot into their front facing box. No ammunition is tracked, or expended. They are limited to 1 breath weapon attack per turn. \r\nBreath Weapons hit on a 6+, with a negative modifier to the enemy save equal to the Monstrous Creatures level."]
["B","Bloody-Handed God",15,0,0,0,"Troops with the Fanatic characteristic in the same, or orthogonally adjacent, box as troops with Bloody-Handed God count as having Hatred (All).\r\nTroops with this characteristic also have Terror"]
["B","Berserker",7,0,0,0,"Troops with this characteristic are gifted a Minor Hero at the start of the game"]
["B","Bull Charge",7,0,0,0,"When troops with this characteristic charge directly forward they can move 1 box , then charge - as if cavalry. In addition they draw an extra card when charging. This does not apply when being charged and when striking back. "]
["B","Bangstick",10,0,0,0,"Troops with this characteristic can shoot as if they were Handgunners"]
["C","Children of the Forest",5,0,0,0,"Troops with this characteristic move into, and through, woods as an easy activation. In addition while in woods troops benefit from a -1 save bonus in melee combat."]
["C","Cold Blooded",-10,0,0,0,"Troops with this characteristic suffer an additional +1 penalty when making difficult activations. Representing the creatures being cold-blooded brutes and slow to react."]
["D","Deviates",0,0,0,0,""]
["D","Daemonic",10,0,0,0,"At the start of the owning player’s turn, before any activations are made, units with the Daemonic characteristic and with at least 1 disruption marker draw a card. Apply the following result -\r\n1      Unit takes a disruption - daemons fade way back into the realm of chaos.\r\n2-9  No effect\r\n10   Daemonic energy pours from the chaos void to reinforce their brethren. Remove a disruption marker."]
["D","Doom Diver",10,0,0,0,"When drawing for Deviation, the Doom Diver pilot can add or deduct 1 from the destination result"]
["D","Determined",5,0,1,0,"Troop with this characteristic add 1 to the victory point total"]
["E","Ethereal",10,0,0,0,"Troops attacking a unit with this characteristic count as disordered when determining whether they hit or not."]
["E","Expendable",5,0,0,-1,"The loss of troops with this characteristic does not concern their masters,  when destroyed they lose 1 fewer VMs."]
["F","Fanatic",0,1,0,0,"As per TtS! Rules"]
["F","Fearless",5,0,0,0,"Troops with this characteristic ignore the effect of the Terror characteristic. Troops with the Fanatic characteristic are also classed as Fearless."]
["F","Fleet",5,0,0,0,"Troops with this characteristic can change orientation, by one face,  during any activation. Alternatively during a simple activation you may move additional 1 box straight ahead."]
["F","Fly",30,1,0,0,"Non-charging troops with the fly characteristic Fly, can move 1  extra box straight forward when activating. When charging, they follow the standard rules as their type. They can move over boxes containing terrain and/or non-flying troops (friendly or enemy). \r\nFlying troops evade on a 3+ unless being charged by another unit with Fly, in which case they evade on 5+\r\nTroops with Fly have a -1 PIP modifier when making saving rolls."]
["F","Flame Cannon",10,0,0,0,"Organ Guns with this characteristic hit on a 6+"]
["F","Frenzy",-5,0,0,0,"When a melee results in an enemy unit being destroyed, troops in the box cannot advance. They are too busy in a frenzy"]
["F","Forest Spirit",5,0,0,0,"While occupying a wood, a unit with this characteristics does not take break tests"]
["G","Giant",-20,0,0,0,"When activating any Giant and a 1-PIP or 10-PIP card is drawn, draw another card and consult the following table\r\n\r\n1-3\tThe Giant will neither move nor fight this turn but simply stands rooted to the spot looking dopey. This ends the Giants activation but not the commands\r\n4-6\tMove the Giant directly towards the nearest table edge. If equidistant randomise the direction. If he moves into another unit he will attack it regardless of which side it is on.\r\n7-8\tThe Giant picks up a rock, tree, abandoned cart, outhouse or whatever comes to hand and throws \u000bit at the closest unit - friend or foe - that he can see within 2 boxes.. Strikes with 3 shooting attacks worked out in the usual way\r\n9-10\tThe Giant moves towards the nearest enemy unit that he can see. If he is adjacent to the foe he will attack as normal. If friends are in the way he will walk through them. Walking though friendly troops inflicts 1 hit as if in melee. If the box he moves into is fully occupied then he displaces one of those units. The Giant and the passed through unit are swapped. Unit orientations are kept as they are.\r\n\r\nWhen a Giant is killed he falls! Follow the rules for movement Deviation. Every unit in the destination box takes a hit.  Saves may be made but with a +2 Penalty"]
["G","Guards",5,0,0,0,"Troops with this characteristic take and extra disruption marker before being destroyed, if in the same box as the Army Commander."]
["G","Grail Knight",10,0,0,0,"Troops with this characteristic, and a type of cavalry , add +1 to their combat PIP draw. In addition they are also Fearless"]
["G","Glorious Charge",0,0,0,0,"Troops with this characteristic count as Fanatic, when charging using a lance"]
["H","Hell-forged Artillery",10,0,0,0,"When drawing a 1-PIP card when artillery shooting, a hit is inflicted on the shooting unit. This hit can be saved as normal.\r\nWhen drawing a 10-PIP card when artillery shooting, the target takes 2 hits. These hits can be saved as normal."]
["I","Immobile",-40,0,0,0,"The unit cannot move"]
["K","Knight's vow",5,0,0,0,"While they still hold a Lance marker a unit with this characteristic can charge without drawing a card to activate. "]
["K","Kamikaze ",10,0,0,0,"Troops with this characteristic must be represented with a Kamikaze model. When the unit they belong to charges, or is\r\ncharged, the Kamikaze is released. The Kamikaze is detached from the unit immediately (before any charge combat) and\r\nmoves - using Deviation. Kamikaze subsequently deviate in the same way at the start of each player turn.\r\nIf the Kamikaze moves into a box containing terrain he is destroyed.\r\nIf the Kamikaze moves into a box contains any troops he inflicts 1 hit. Saves can be made.\r\nIf the save is made, the Kamikaze draws a card on a 6+ he is destroyed"]
["K","Knightly Order",5,0,1,0,"Troops with this Characteristic give 1 extra VP. Knightly Orders manoeuvre as if they were a deep unit."]
["K","Keen Eyed",10,0,0,0,"Units with this characteristic add 1 to their PIP for any shooting attack"]
["L","Late Arrivals",10,0,0,0,"Troops with this characteristic do not deploy normally. At the beginning of the game they are placed off table. Starting from turn 2 they can activate in an attempt to arrive. You must draw a 5+ for them to deploy in a box on the player base edge. The card drawn is placed as their activation value as per normal.\r\nHowever, if you draw a 10 PIP card then they may deploy on a size edge box. This activation does not qualify as a charge. Once deployed they can continue to activate."]
["L","Littoral",30,0,0,0,"Troops with this characteristic can treat impassible water features as open terrain."]
["M","Mercenary",-10,0,0,0,"Mercenary troops must be paid 1 victory medal before the battle begins. You may choose not to do this - then, if their very first activation is a 1-PIP card they retreat from the battlefield (counting as lost)"]
["M","Magical Cohorts",10,0,0,0,"Troops with this characteristic count as having successfully cast the Sorcerous Blast spell when they shoot. Treat the casting result as if a 6 PIP card was drawn. This spell can be dispelled"]
["M","Magical Reservoir",5,0,0,0,"Wizards in the same, or adjacent, box to a unit with this characteristic add 1 PIP to any casting result"]
["M","Mighty Valour",5,-1,0,1,"Troops  with Mighty Valour apply  -1 to their save. However, losing these elite troops does have an adverse effect on the army morale. When destroyed an extra VM is lost."]
["M","Mechanical Monstrosity",50,0,0,0,"Mechanical Monstrosity is given to a Monstrous Creature (II). It can shoot as if it were an Organ Gun.\r\nWhen drawing a 1 PIP card for any activation place a Breakdown Effect token. This cannot be redrawn in any\r\ncircumstance.\r\nBreakdown Effect - While this is in place this unit may neither move nor shoot. The only activation that it can perform\r\nis to repair itself. This is treated as a difficult activation. If a 1 PIP card is drawn for this activation the Steam Tank\r\nexplodes as if it were artillery. If successful remove the Breakdown Effect Token"]
["N","Nerves of Steel",5,0,0,0,"Troops with this characteristic add 1 to any PIP card when saving for a break test"]
["P","Poison",10,0,0,0,"Saves mades against a Poison attack save on a 7+. If the units save is worse than 7+, they use that instead."]
["P","Peasants's Duty",0,0,1,0,"Units with this characteristic suffer a -1 PIP adjustment when being activated, unless as part group move. However, they add 1 additional VP to the army."]
["R","Regeneration",10,0,0,0,"When a unit with this characteristic activates and draws a 1-PIP card, they may remove one of their disruption markers. The activation fails as normal. If the card is redrawn for any reason regeneration still takes place."]
["R","Relic Beast",10,-1,1,1,"Troops with this characteristic get a -1 to Save, add 1 VP to the army but lose 1 extra VM when destroyed"]
["R","Repeating Shooter",10,0,0,0,"Units with this characteristic can draw 2 cards when shooting. Ammunition is expended as normal"]
["S","Slave Troops",-10,0,0,0,"Troops with this characteristic cannot redraw a failed activation under any circumstance. Slave Troops can never benefit from a hero redraw in combat In addition only other Slave Troops perform a break test for seeing Slave troops destroyed."]
["S","Stupid",-15,0,0,0,"Stupid troops count easy activations as difficult, and difficult activations as ‘doubly’ difficult"]
["S","Swarm",20,0,-1,-2,"Troops with this characteristic deduct 1 from the Victory Point total. When a unit is destroyed Victory Medals lost are reduced by 2."]
["S","Stoicism ",15,0,0,0,"Units with this characteristic can rally even when adjacent to the enemy."]
["S","Swift Strike",10,0,0,0,"When a unit with this characteristic is destroyed in melee, it may still strike back before being removed."]
["S","Saga of the Beast",5,0,0,0,"Troops with this characteristic have Hatred (Monstrous Creature)"]
["S","Big Name",5,0,2,0,"Monstrous Creatures with this characteristics add 2 VP to the army"]
["S","Savage Tribes",-5,-1,0,0,"Troops with this characteristic must be in command on their own. Troops with the Savage Tribe characteristic are also Fanatic."]
["S","Subterranean",3,0,0,0,"Troops with this characteristic treat movement in Rocky Ground and Villages as an easy activation"]
["S","Screaming Skulls",15,0,0,0,"Only artillery may take this characteristic. If Screaming Skull missiles hit, place a Screaming Skulls token in the box of the target.\nScreaming Skulls token - (Command (+1) , in addition the token has the the Terror characteristic"]
["T","Terror",10,0,0,0,"When saving against troops with this characteristic draw an additional card, discarding the highest. In addition, troops taking rout tests when adjacent to Terror causing units can attempt to save only once. Troops with Terror are also Fearless"]
["U","Under the Lash",3,0,0,0,"Units with this characteristic, making a simple activation after the first, succeed if they equal the previous card. When a \n10 PIP card is drawn for any activation, by a unit with this characteristic, the unit takes a hit. This hit may be saved"]
["U","Unholy Engine",20,0,0,0,"Troops with this charactertistic cannot make difficult moves. This means it can only travel in a straight line.\nIn additon, this also confers the Terror. The range for this Terror effect  is 2 boxes."]
["U","Unyielding",5,0,0,0,"box on the player base edge. If you draw a 10 PIP card then they may deploy on a size egde box. This activation does not count as a charge. These feral beasts have 2 fewer VP"]
["U","Undead",20,0,0,0,"Troops marked as Endless Undead can rally when in an enemies ZOC. Undead always rally on a 6+ with no modifiers - positive or negative. Endless Undead are also Fearless, and immune to Poison. "]
["U","Unruly Beasts",0,0,0,0,"At the start of your turn, award a single Minor Hero token to a unit that doesn’t already have one. In addition, unless in the same box as a General, troops with this characteristic treat all ‘non-charging’ activations as difficult."]
["V","Vengeance",5,0,0,0,"When troops with this characteristic are destroyed in combat, draw a card on an 8+ they inflict an hit on their opponent. This counts as a ‘strike back’"]
["W","Wandering Monster",-20,0,-2,0,"Troops with this characteristic do not deploy normally. They remain off-table joining the battle when, or if, the mood \ntakes them. Starting from turn 2 they can activate in an attempt to arrive. You must draw a 5+ for them to deploy in a \nbox on the player base edge. If you draw a 10 PIP card then they may deploy on a size egde box. This activation does not count as a charge. These feral beasts have 2 fewer VP"]
["W","Wood Runners",5,0,0,0,"Troops with this characteristic move into, and through, woods as an easy activation. In addition while in woods troops benefit from a -1 save bonus in melee combat."]

{"sheet":"General Characteristics_old","index":12,"n_rows":10,"n_cols":7,"rows_kept":10,"cut":false,"hidden":true,"merged":[]}
["Group","Characterics","Cost","Save","VP","VM","Effect"]
[null,"-",0,0,0,0,"-"]
[{"$f":"LEFT(B3,1)","v":"E"},"Enchantress",30,0,2,0,"The Enchantress draws 2 cards when casting a spell, discarding the lowest. She also adds 2 VP to the army"]
[{"$f":"LEFT(B4,1)","v":"D"},"Daemonic",5,0,0,0,"Wizards with the Daemonic characteristic do not add their level to a miscast result. For miscast results of 3 PIP or less, they are still destroyed, but a Spawn of Chaos Spawn is placed in the Wizard's box (if there is space). The Spawn of Chaos is in the same command . The Spawn of Chaos inherits any activation and effect tokens from the Wizard. If no Spawn of Chaos model is available, or the unit cannot fit in the box, the Wizard is simply destroyed."]
["R","Rune Priest",80,0,0,0,"Picking this trait means you cast no Magic. However they can field a Rune Priest (counting as a Level 2 Wizard). A Rune Priest cannot cast any spells but is skilled at unbinding enemy magic. When a Rune Priest attempts to dispel they can discard the lowest card rather than the highest"]
["C","College of Magic",15,0,0,0,"Wizards casting a spell add +1 to their casting draw for each other Wizard, with the College of Magic\ncharacteristic, in the army. The maximum this can be modified by is equal to the casting Wizards level."]
["M","Master of Magic",30,-1,3,0,"A Wizard with this characteristic have the following - \n- Draws a single card when dispelling \n- All friendly wizards within 3 boxes add 1 to the casting draw total, including the Master of Magic himself\n- +1 to Save "]
[""]
[""]
[""]

{"sheet":"Spells_old","index":13,"n_rows":6,"n_cols":3,"rows_kept":6,"cut":false,"hidden":true,"merged":[]}
["Spell","Casting Value ","Effect "]
["-","-","-"]
["Sorcerous Blast ","7+","Using line of sight, as if shooting, target a unit within 3 boxes of the casting Wizard. Successfully casting the spell does one automatic hit. On an 11+ an extra hit is inflicted per PIP over 10 - up to the level of the caster. Saves can be made as normal."]
["Magma Pool","6+","When cast successfully place a 2 Magma Pool tokens into one or more contigious boxes within 2 of the Wizard.\nThese boxes must be vacant of all troops and terrain. A box can contain more than 1 token.\nAt the beginning of the casting Wizard remove 1 Magma Pool token from each box containing them.\nMagma Pool token - Box is impassible terrain"]
["Sorcerer's Curse","8+","Target enemy unit in adjacent box to the Wizard takes 1 hit. This hit cannot be saved.\nIf a 10-PIP card is drawn for casting the Wizard also takes a hit - this hit can be saved."]
["Doomroar","6+","When cast successfully place a Doomroar token in the Wizards box. Casting this spell ends the Wizard’s activation (but\nnot the command). Doomroar token - Attack (-1). In addition enemy units adjacent have Save (+1) "]

{"sheet":"Traits_old","index":14,"n_rows":21,"n_cols":3,"rows_kept":21,"cut":false,"hidden":true,"merged":[]}
["Trait ","Cost","Effect"]
["-",0,"-"]
["All is Dust",-100,"When a Wizard is slain all  units in and adjacent to the Wizards box take 1 hit, as if from melee. Saves can be made."]
["Ambuscade",50,"Before deployment select up to 3 non-monstrous creature units to be placed into ambush. Attached Generals can be included in this ambush. These units are deployed off-table. Starting from the Player’s 2nd turn you may try to deploy any off-table troops from ambush. Draw an activation card. Attached generals can redraw.\n\n1      The units is lost (counting destroyed), but does not surrender any victory medals\n2-4   The unit is not deployed, remaining off table\n5-8   Deploy the unit in a terrain box (not adjacent to enemy),or out of sight of all enemy \n9-10 Deploy the unit in any terrain box, or out of sight of all enemy"]
["Ancient Race",-70,"The  army must surrender 1 victory medal before the battle begins."]
["Backbone of the Mountain",50,"Before the first piece of terrain is placed the player must choose 1 of the following - \n\n1 - Place 1 box of impassible terrain before any other terrain is placed.\n2 - As the passive army their camps count as fortified (around each face of the box)"]
["City Walls",75,"As the passive army camps can be replaced by City Walls. These count as fortified camps (around the perimeter of boxes). All camps must be placed in contiguous boxes when this option is chosen. Units garrisoning the City walls have no flanks and any attack against the box will count as a frontal attack. If City Walls are chosen then at least 2 camps must be taken in the list\n\nAs the active army place 1 box of impassible terrain directly before the passive army deploys its first command. While this is a terrain piece, for the purposes of enemy troop movement the counts as a unit. This means enemy cannot march while nearby"]
["General Muster",-100,"Each command must have at least two units of a compulsory core troop type."]
["Incursion",50,"This army can choose to field 0 camps "]
["Jungle Runners",75,"No command penalty is applied to any units in the army on account of dense terrain. "]
["Shifting Sands",20,"All troops in the army move in and out of sand dunes as an easy activation."]
["Spell Resistance",40,"When any unit makes an armour save from a spell, they add 1 PIP to card drawn."]
["The Land of Chivalry",50,"Before the first piece of terrain is placed the player must choose 1 of the following -\n\n1 - Place 2 boxes of open terrain before any of ther terrain is placed.\n2 - As the passive army their camps count as fortified ( around each face of the box)"]
["The Great Wood",20,"This army can deploy an additional 2 woods ( 1 box ) after the terrain placement phase, but before deployment. These two woods cannot be moved."]
["Cruel Nobility",30,"When a unit fails an activation, a General in an adjacent box may choice to inflict a hit on the unit that fails to redraw a card once. These hits cannot be saved. Redraws cannot be redrawn."]
["They Came from the Sea…",50,"Troops with the Littoral characteristic may replace the armies camp(s). You can field up to 1 troop of this type per command. They must be deployed as per camps (in the first deployment drop, touching the base table edge). \nWhen destroyed they count as losing a camp. Being destroyed they cannot be recaptured like a camp."]
["Rats Lair",50,"This army can place 2 Underground Lair tokens after the terrain placement phase, but before deployment. These can be placed in any box not containing impassible terrain. These tokens remain in play.\nUp to 3 units with the Subterranean characteristic can be placed underground. Attached Generals can be included in this ambush. These units are deployed off-table. Starting from the Player’s 2nd turn you may try to deploy any off-table troops into a box containing a Underground Lair. Draw a card, if the result is 5+ then you can deploy the  unit in the box. \nIf enemy troops are in the box then the units cannot be deployed. Once deployed place the card draw as the activation card. The unit can then continue to activate as normal"]
["Defensive Strategy",50,"All camps count as fortified on all faces."]
["Beserker Tendancies",40,"After all deployment, before the first activation draw a card. Divide the result by 2 (rounding up) - award that many Minor Hero markers."]
["Wild Fighters",20,"After all deployment, before the first activation draw a card. Divide the result by 2 (rounding down) - award that many Minor Hero markers to core units."]
["Woodlander Realms",30,"Place 2 additional woods (1 box each) after the terrain placement phase, but before deployment. These woods cannot be moved."]